treebee63
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| Joined: 16 Aug 2010 |
| Total Posts: 376 |
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| 19 Apr 2016 10:39 PM |
https://www.roblox.com/games/400582417/AI-Fight
I'm working on an AI system, they just eliminate the other team for now. Feedback would be very helpful on how to improve the AI! |
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Cr0ws
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| Joined: 16 Aug 2013 |
| Total Posts: 1545 |
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| 19 Apr 2016 10:45 PM |
| Really nice! I would love to see what this turns into in the future.This may sound crazy but you could create tables that generate strategies to make different formations when defeating enemy AI.Just a random idea though |
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treebee63
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| Joined: 16 Aug 2010 |
| Total Posts: 376 |
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| 19 Apr 2016 10:48 PM |
Thanks, Cr0ws! I never though of generating strategies the bots can use! I will look into it in the future! |
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treebee63
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| Joined: 16 Aug 2010 |
| Total Posts: 376 |
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| 20 Apr 2016 03:38 PM |
| Strategies have now been implemented. They include pathfinding cutoff, certain bot's target preferences, and the amount of bots responding to a distress call. |
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Purgement
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| Joined: 26 Mar 2016 |
| Total Posts: 759 |
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| 20 Apr 2016 06:34 PM |
| This is sweet AF! Maybe make more classes? But i'm tracking this, love to see where it goes! |
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Cloudlly
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| Joined: 07 Apr 2014 |
| Total Posts: 147 |
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| 20 Apr 2016 08:08 PM |
This is so freaking awesome! so far your doing well, but try smoothing out their actions, I was spectating a particular one, and it kept jumping while running around in a circle really slowly, and was far away from the others.
Not sure if that's a possible fix though.
And possibly just a suggestion, maybe put a chatbox where if one ai kills another, they respond.
#ForumsignatureofDEATH (I'm a graphic artist/clothingmaker, message me requests!) |
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treebee63
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| Joined: 16 Aug 2010 |
| Total Posts: 376 |
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| 21 Apr 2016 09:36 PM |
@Cloudlly I tried my best to get the bots to realistically find each other, but when the path-find fails and no enemy is in sight, they will roam (hopefully) around the map. The only few instances where they roam in circles is when they are trapped in a small room, trapped in a corner, or they are far away from others.
One method I use to solve the isolation problem is the ability for bots to call for help. When bots detect nearby enemies, they might tag them and send their location for other bots to come. This means that bots don't have to "see" other bots in order to move to their location.
Either that bot was trapped in a hole or their team's specific strategy was terrible.
@Purgement I will add more classes in the future :) |
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Purgement
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| Joined: 26 Mar 2016 |
| Total Posts: 759 |
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| 22 Apr 2016 02:33 PM |
| Will the user ever be able to play and fight the AI's or be on a team with the AI's? |
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treebee63
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| Joined: 16 Aug 2010 |
| Total Posts: 376 |
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| 22 Apr 2016 03:11 PM |
@Purgement That is very possible to do. However, I haven't decided on it yet; I am focused on improving the AI first. |
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Purgement
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| Joined: 26 Mar 2016 |
| Total Posts: 759 |
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| 22 Apr 2016 04:46 PM |
| Would it be possible to set up like an AI that builds turrets? or heals other AI's? |
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treebee63
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| Joined: 16 Aug 2010 |
| Total Posts: 376 |
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| 22 Apr 2016 07:06 PM |
Yes, it is possible to add those bot classes. This is suddenly turning into a certain other game that involves classes. |
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Purgement
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| Joined: 26 Mar 2016 |
| Total Posts: 759 |
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| 22 Apr 2016 07:12 PM |
| tf2? lol. For real, this is nice, what are you planning to turn it into? |
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BladeXE
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| Joined: 22 Dec 2012 |
| Total Posts: 3857 |
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| 22 Apr 2016 07:44 PM |
| i LOVE your concept, but smooth out their movements. They walk extremely slow and attack at a normal speed, and it doesn't look right. I mean, I get speed is a part of some classes, but just buff the <14 speeds. |
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treebee63
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| Joined: 16 Aug 2010 |
| Total Posts: 376 |
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| 22 Apr 2016 09:26 PM |
| I will rebalance their movement, thanks for the feedback! |
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treebee63
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| Joined: 16 Aug 2010 |
| Total Posts: 376 |
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| 23 Apr 2016 11:11 PM |
@Purgement I'm not sure yet about what kind of game this will become. I do enjoy watching bots move and fight on their own, so I'm leaning on the indirect player influence side(players control strategy, bot classes, and bot priorities). Anything goes for now; I'm open to ideas :)
AI stats have been re-balanced! A new game-mode is out, please check it out and give feedback! CTF: Bots respawn in waves of 3 bots every 15 seconds. The team must take the other team's flag and bring it to their base! |
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Cr0ws
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| Joined: 16 Aug 2013 |
| Total Posts: 1545 |
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| 24 Apr 2016 01:06 AM |
| Your npc ai has lots of potential for something say a MOBA or a really good mobile game(which roblox seems to lack on quite a bit.) |
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ZackVIII
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| Joined: 05 Jan 2013 |
| Total Posts: 3491 |
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| 24 Apr 2016 04:51 AM |
| I'd sponsor the game tbh. and would buy |
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johnville
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| Joined: 12 Oct 2008 |
| Total Posts: 388 |
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| 24 Apr 2016 06:47 AM |
| its funny watching dumb bots fight |
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Purgement
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| Joined: 26 Mar 2016 |
| Total Posts: 759 |
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| 24 Apr 2016 08:00 AM |
| I think a neat idea would be to have 2 people fighting and they place down bots using like energy. Different classes would have different energy amount, etc. would seem like a lot of work but sounds fun. |
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| 24 Apr 2016 11:21 AM |
| make a moba out of this, or even a clash of clans type game |
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