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Re: Would anyone like to test my project?

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treebee63 is not online. treebee63
Joined: 16 Aug 2010
Total Posts: 376
19 Apr 2016 10:39 PM
https://www.roblox.com/games/400582417/AI-Fight

I'm working on an AI system, they just eliminate the other team for now.
Feedback would be very helpful on how to improve the AI!
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Cr0ws is not online. Cr0ws
Joined: 16 Aug 2013
Total Posts: 1545
19 Apr 2016 10:45 PM
Really nice! I would love to see what this turns into in the future.This may sound crazy but you could create tables that generate strategies to make different formations when defeating enemy AI.Just a random idea though
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treebee63 is not online. treebee63
Joined: 16 Aug 2010
Total Posts: 376
19 Apr 2016 10:48 PM
Thanks, Cr0ws!
I never though of generating strategies the bots can use! I will look into it in the future!
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treebee63 is not online. treebee63
Joined: 16 Aug 2010
Total Posts: 376
20 Apr 2016 03:38 PM
Strategies have now been implemented. They include pathfinding cutoff, certain bot's target preferences, and the amount of bots responding to a distress call.
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Purgement is not online. Purgement
Joined: 26 Mar 2016
Total Posts: 759
20 Apr 2016 06:34 PM
This is sweet AF! Maybe make more classes? But i'm tracking this, love to see where it goes!
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Cloudlly is not online. Cloudlly
Joined: 07 Apr 2014
Total Posts: 147
20 Apr 2016 08:08 PM
This is so freaking awesome! so far your doing well, but try smoothing out their actions, I was spectating a particular one, and it kept jumping while running around in a circle really slowly, and was far away from the others.

Not sure if that's a possible fix though.

And possibly just a suggestion, maybe put a chatbox where if one ai kills another, they respond.



#ForumsignatureofDEATH (I'm a graphic artist/clothingmaker, message me requests!)
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treebee63 is not online. treebee63
Joined: 16 Aug 2010
Total Posts: 376
21 Apr 2016 09:36 PM
@Cloudlly
I tried my best to get the bots to realistically find each other, but when the path-find fails and no enemy is in sight, they will roam (hopefully) around the map. The only few instances where they roam in circles is when they are trapped in a small room, trapped in a corner, or they are far away from others.

One method I use to solve the isolation problem is the ability for bots to call for help. When bots detect nearby enemies, they might tag them and send their location for other bots to come. This means that bots don't have to "see" other bots in order to move to their location.

Either that bot was trapped in a hole or their team's specific strategy was terrible.

@Purgement
I will add more classes in the future :)
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Superwarrior360 is not online. Superwarrior360
Joined: 21 Feb 2013
Total Posts: 2703
22 Apr 2016 09:11 AM
cool
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Purgement is not online. Purgement
Joined: 26 Mar 2016
Total Posts: 759
22 Apr 2016 02:33 PM
Will the user ever be able to play and fight the AI's or be on a team with the AI's?
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treebee63 is not online. treebee63
Joined: 16 Aug 2010
Total Posts: 376
22 Apr 2016 03:11 PM
@Purgement
That is very possible to do. However, I haven't decided on it yet; I am focused on improving the AI first.
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Purgement is not online. Purgement
Joined: 26 Mar 2016
Total Posts: 759
22 Apr 2016 04:46 PM
Would it be possible to set up like an AI that builds turrets? or heals other AI's?
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treebee63 is not online. treebee63
Joined: 16 Aug 2010
Total Posts: 376
22 Apr 2016 07:06 PM
Yes, it is possible to add those bot classes.
This is suddenly turning into a certain other game that involves classes.
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Purgement is not online. Purgement
Joined: 26 Mar 2016
Total Posts: 759
22 Apr 2016 07:12 PM
tf2? lol. For real, this is nice, what are you planning to turn it into?
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BladeXE is not online. BladeXE
Joined: 22 Dec 2012
Total Posts: 3857
22 Apr 2016 07:44 PM
i LOVE your concept, but smooth out their movements. They walk extremely slow and attack at a normal speed, and it doesn't look right. I mean, I get speed is a part of some classes, but just buff the <14 speeds.
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treebee63 is not online. treebee63
Joined: 16 Aug 2010
Total Posts: 376
22 Apr 2016 09:26 PM
I will rebalance their movement, thanks for the feedback!
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treebee63 is not online. treebee63
Joined: 16 Aug 2010
Total Posts: 376
23 Apr 2016 11:11 PM
@Purgement
I'm not sure yet about what kind of game this will become. I do enjoy watching bots move and fight on their own, so I'm leaning on the indirect player influence side(players control strategy, bot classes, and bot priorities). Anything goes for now; I'm open to ideas :)


AI stats have been re-balanced!
A new game-mode is out, please check it out and give feedback!
CTF:
Bots respawn in waves of 3 bots every 15 seconds.
The team must take the other team's flag and bring it to their base!
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Cr0ws is not online. Cr0ws
Joined: 16 Aug 2013
Total Posts: 1545
24 Apr 2016 01:06 AM
Your npc ai has lots of potential for something say a MOBA or a really good mobile game(which roblox seems to lack on quite a bit.)
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ZackVIII is not online. ZackVIII
Joined: 05 Jan 2013
Total Posts: 3491
24 Apr 2016 04:51 AM
I'd sponsor the game tbh. and would buy
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johnville is not online. johnville
Joined: 12 Oct 2008
Total Posts: 388
24 Apr 2016 06:47 AM
its funny watching dumb bots fight
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Purgement is not online. Purgement
Joined: 26 Mar 2016
Total Posts: 759
24 Apr 2016 08:00 AM
I think a neat idea would be to have 2 people fighting and they place down bots using like energy. Different classes would have different energy amount, etc. would seem like a lot of work but sounds fun.
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Superwarrior360 is not online. Superwarrior360
Joined: 21 Feb 2013
Total Posts: 2703
24 Apr 2016 11:21 AM
make a moba out of this, or even a clash of clans type game
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