|
| 10 Mar 2014 08:50 PM |
Unknown Demise 2 is currently being developed and will have some new and unique features. Here are a list of some. If you have a suggestion, post a reply!
FEATURES: Procedural/Randomized Map Generation Shop More Light Sources Multiple Enemy Types Better use of the dark Interactions (switches/doors) Unique Monster AIs Multiple Objectives Generated Case Files |
|
|
| Report Abuse |
|
|
| |
|
|
| 10 Mar 2014 08:51 PM |
| Wow you barely did anything with Unknown Demise 1 and you want make a new Unknown Demise.You only made like one update with Unknown Demise that was useful. |
|
|
| Report Abuse |
|
|
|
| 10 Mar 2014 08:55 PM |
| I'm looking for suggestions. The camera system in Unknown Demise didn't work as well as I'd planned, so I'm re-starting, from scratch. I'd appreciate suggestions, not hate. |
|
|
| Report Abuse |
|
|
|
| 10 Mar 2014 09:00 PM |
| Try to make a better melee-weapon as in make it longer and more powerful.The melee-weapon in Unknown Demise normally gets me killed when I don't use it in the base. |
|
|
| Report Abuse |
|
|
| |
|
|
| 10 Mar 2014 09:03 PM |
| You should also get an anti-exploit script.Some times when I join the game people use some kind of exploit where they get infinite points and can kill other players. |
|
|
| Report Abuse |
|
|
Amexurous
|
  |
| Joined: 28 Jan 2014 |
| Total Posts: 324 |
|
| |
|
|
| 10 Mar 2014 09:35 PM |
Would it be possible to add a device (sort of a radar-like device) that shows the approximate position of other players as well as monsters?
(Some object of this nature, I suppose, could be added to the shop.) |
|
|
| Report Abuse |
|
|
teeter11
|
  |
| Joined: 30 Dec 2011 |
| Total Posts: 285 |
|
|
| 10 Mar 2014 10:22 PM |
*Actually get around to adding batteries... *In the shop add different types of lights (you start out with a low powered flashlight but later in the game you can buy better flashlights) *Armor *Torches
|
|
|
| Report Abuse |
|
|
|
| 11 Mar 2014 12:42 AM |
Teeter. I've had batteries in the game for months… I already said different light sources. Armor would take away from the game.
Also, can you elaborate what you mean by torches? |
|
|
| Report Abuse |
|
|
TelmoT
|
  |
| Joined: 08 Apr 2010 |
| Total Posts: 89 |
|
|
| 11 Mar 2014 10:00 AM |
| More stuff to find lying around, like torches that make more light then the flash-light but can't be recharged, or keys for doors and stuff like that. |
|
|
| Report Abuse |
|
|
mycheeze
|
  |
| Joined: 27 Jun 2011 |
| Total Posts: 6748 |
|
|
| 11 Mar 2014 09:34 PM |
*Add easter eggs and snippets of literature or anything for that matter that can give the player an idea of the plot/story.
*Focus a lot more on making each monster completely different and unique from the last to give variety.
*Make multiple types of batteries, each giving a certain amount of power. (This will be pointless, but give people the idea that it is better.)
*Stop using billboard gui trash and focus on monster detail.
*Try making monsters with multiple joints to spice it up and add more horror to the horror game, a good example would be a mech, but of course, that is unoriginal.
*Add more sounds and jump scares such as steam sounds(coming from pipes), monster growling, stomping, etc.
*Reduce the player count to make the player feel alone and keep the world large to give a sense of emptiness. (This will contribute greatly to the horror feel) |
|
|
| Report Abuse |
|
|
teeter11
|
  |
| Joined: 30 Dec 2011 |
| Total Posts: 285 |
|
|
| 11 Mar 2014 09:43 PM |
I meant batteries to the original version sorry i never play the new one.
And by torches maybe the player will start out by using torches but when playing the game more they can earn coins and then use those coins to buy flashlights |
|
|
| Report Abuse |
|
|
teeter11
|
  |
| Joined: 30 Dec 2011 |
| Total Posts: 285 |
|
|
| 11 Mar 2014 09:43 PM |
| But it doesnt matter anymore because u added the batteries to the new version |
|
|
| Report Abuse |
|
|
jan2672
|
  |
| Joined: 27 Dec 2011 |
| Total Posts: 16 |
|
|
| 12 Mar 2014 04:41 PM |
| You should add in Unknown Demise 2, make the monster teleport, and then he chases you, and I think the best is for the map to be A tiny forest with a 2 story house next to it. |
|
|
| Report Abuse |
|
|
|
| 20 Mar 2014 06:16 PM |
Can you make a weapons shop GUI, the knife should have few damage and the firearms should have deal more damage, but no teamkilling and the ghost's health should be higher.
Also, build more map. And the monster should have read glowing eyes and no mouth, and should be transparent and black. |
|
|
| Report Abuse |
|
|
| |
|
|
| 28 Mar 2014 05:11 PM |
Instead of a red screen make a grey screen when being haunted make a heartbeat when ghost is near and make it faster and louder when the ghost is close make the screen go red then grey again every 0.7 of a second when the ghost is near make a breathing sound when running both hands show up moving up and down when running evidence pick up animation Boom, there goes suggestions
|
|
|
| Report Abuse |
|
|
|
| 18 Apr 2014 06:51 PM |
| you should put an escape part after evidense is collected |
|
|
| Report Abuse |
|
|
Jacobi00
|
  |
| Joined: 23 May 2011 |
| Total Posts: 21 |
|
|
| 29 Apr 2014 04:22 PM |
Rarely, someone gets to be the ghost at least one point in the server, and one mission with a unique story, like Gardens and Graveyards from Pants vs. Zombies Garden Warfare, if you don't know what that is, Google it and watch some gameplay on it. |
|
|
| Report Abuse |
|
|
Anikinis
|
  |
| Joined: 29 Dec 2013 |
| Total Posts: 15482 |
|
|
| 17 May 2014 08:04 AM |
when the ghost (or anything) attacks the player, to the point where they have only 25% health left, their screen on the camera cracks.
"HERE COMES MAAAAAAADMAAAAAAN JIMBO." |
|
|
| Report Abuse |
|
|
| |
|
|
| 05 Sep 2014 12:16 AM |
How about make the first person that dies a ghost? Or make it to where players can be revived? |
|
|
| Report Abuse |
|
|
| |
|