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Re: what's the best way to make a replay system

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masterblokz is not online. masterblokz
Joined: 17 Nov 2010
Total Posts: 9517
11 Apr 2016 03:14 AM
closest i've seen r the hockey n football games but its really choppy
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masterblokz is not online. masterblokz
Joined: 17 Nov 2010
Total Posts: 9517
18 Apr 2016 11:35 PM
b
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dave2011 is not online. dave2011
Joined: 02 Oct 2010
Total Posts: 10581
18 Apr 2016 11:41 PM
save the cframes of everything every few seconds and lerp them all?
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masterblokz is not online. masterblokz
Joined: 17 Nov 2010
Total Posts: 9517
18 Apr 2016 11:56 PM
ew
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dave2011 is not online. dave2011
Joined: 02 Oct 2010
Total Posts: 10581
18 Apr 2016 11:57 PM
can u think of a better way? I think not
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masterblokz is not online. masterblokz
Joined: 17 Nov 2010
Total Posts: 9517
18 Apr 2016 11:58 PM
every few seconds would be even choppier + lerping all that would probably use lots of resources unless i'm stupid and that's not how things work
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dave2011 is not online. dave2011
Joined: 02 Oct 2010
Total Posts: 10581
18 Apr 2016 11:59 PM
I meant like once every half second not every few seconds, the only other thing you could do if you didnt lerp would be to save as often as possible (wait()) and that would get you screwed

you could have a localscript that saves the CFRame every renderstepped for every block and play it back with render stepped, if their computer is fast enough it wouldn't be choppy (but it wont be fast enough)
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lego555444 is not online. lego555444
Joined: 21 Sep 2008
Total Posts: 1383
19 Apr 2016 12:00 AM
Keyframe it, but if it's a hockey or football game kind of thing then just put down how many number of players there are and have them walk to where the key frames were


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