Denneisk
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| Joined: 06 Nov 2011 |
| Total Posts: 643 |
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| 18 Apr 2016 12:22 PM |
| , and does not know how to make locally playing sounds (hear within a certain radius around sound). |
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Denneisk
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| Joined: 06 Nov 2011 |
| Total Posts: 643 |
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| 18 Apr 2016 12:25 PM |
You have no idea how many problems I get are solved after I ask the question. Close thread pls. |
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| 18 Apr 2016 12:29 PM |
| You haven't do it via a script, have you? |
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LucasLua
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| Joined: 18 Jun 2008 |
| Total Posts: 7386 |
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| 18 Apr 2016 12:34 PM |
For those besides OP who don't know how, just put the sound inside a block. The sound will sound like it is coming from the block when played. I believe this is what OP was referring to by "Locally playing sounds".
As for "locally playing sounds" as sounds that only a certain player can hear and other players have no ability to hear -- i.e. the sound is playing on the client, I usually put the sound in a Frame that is inside a ScreenGUI, and then put the ScreenGUI into the PlayerGui. Then have a LocalScript in the GUI structure somewhere call :Play() on the sound. |
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soh98bm
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| Joined: 08 Nov 2013 |
| Total Posts: 30 |
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| 18 Apr 2016 01:37 PM |
| ##: Something that goes great with black iron #######?###### ARE THOSE ######???!!!### |
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