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Re: Is there a way to prevent breakJoints() on humanoid death?

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Edd_E is not online. Edd_E
Joined: 24 Oct 2008
Total Posts: 21
17 Apr 2016 10:59 PM
I don't want a character to break into little pieces when they die, how would I go about doing this?
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Lua_Basics is not online. Lua_Basics
Joined: 04 Jun 2012
Total Posts: 9977
17 Apr 2016 11:02 PM
:Destroy()
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TimeTicks is not online. TimeTicks
Joined: 27 Apr 2011
Total Posts: 27115
17 Apr 2016 11:02 PM
free mod ragdoll script


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Edd_E is not online. Edd_E
Joined: 24 Oct 2008
Total Posts: 21
17 Apr 2016 11:04 PM
I need to keep the player model, and the ragdoll script destroys and replaces it, I'd rather not do that, any other alternatives?
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TimeTicks is not online. TimeTicks
Joined: 27 Apr 2011
Total Posts: 27115
17 Apr 2016 11:05 PM
just clone the body then


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TimeTicks is not online. TimeTicks
Joined: 27 Apr 2011
Total Posts: 27115
17 Apr 2016 11:06 PM
Why would you keep the player model anyways


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