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Re: buggier studio?

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tingc222 is not online. tingc222
Joined: 14 Aug 2006
Total Posts: 21
20 Aug 2006 12:10 AM
I just upgraded to the latest patch and the studio became weird...for example creating a drag box with the left mouse button, then holding the left mouse button so the box stays, then clicking and dragging the right mouse button so the screen moves. This causes the drag box to go all weird when it selects some bricks by passing over them.

Also, when I resized a brick from a even numbered value to an odd one (ex/ from x=2, y=2, z=3 to x=1, y=2, z=3), the brick shrinks/expands out of both sides and are no longer lined up with the rest of the map's horizontal grid (this is one problem that has been going on since the beginning). Now, however, when I try to drag that resized brick, everything goes very weird. I don't know if it's just me or not, but the cursor freezes, and the brick still moves when you move the mouse.

also, when using the xyz movement tool (the one with the six orange arrows) on a large model, the arrows are usually at the wrong place.

I have a suggestion which can solve a lot of problems for me. make it so that any brick in any time will ALWAYS line up with everything else along the x and z coordinates (horizontally, by the 1 x 1 units) and then have the option of moving all bricks by the smallest unit possible along the y axis (where each movement vertically will move the object 1 unit up in terms of "plates", where each vertical unit is 1/3 the size of the vertical unit of a brick).

And while typing this i noticed something very bizzare...how come overwrite gets turned on on these forums randomly?...I was typing, then i went back to fix something, and as i typed it deleted the characters after what i typed...

just a few bugs that i noticed. Still a great game though! Great job!
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tingc222 is not online. tingc222
Joined: 14 Aug 2006
Total Posts: 21
20 Aug 2006 12:31 AM
oh and by "moving" in the above suggestion, i should have said "using the movement along axes tool"
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Katalyst is not online. Katalyst
Top 100 Poster
Joined: 15 Aug 2006
Total Posts: 19
20 Aug 2006 12:16 PM
Quote tingc222:
"I have a suggestion which can solve a lot of problems for me. make it so that any brick in any time will ALWAYS line up with everything else along the x and z coordinates (horizontally, by the 1 x 1 units) and then have the option of moving all bricks by the smallest unit possible along the y axis (where each movement vertically will move the object 1 unit up in terms of "plates", where each vertical unit is 1/3 the size of the vertical unit of a brick). "


I absolutely agree. Also, I could be mistaken but it seems like some bricks arent exactly 1 unit high and it's really making things difficult to me. I have a post below this one about my problems in case the appropriate persons haven't read it.
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BuilderMan is not online. BuilderMan
Forum Moderator
Joined: 08 Mar 2006
Total Posts: 916
21 Aug 2006 11:00 AM
Once again - working on this today. Thanks!

Builderman
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Yahoo is not online. Yahoo
Joined: 26 Jul 2006
Total Posts: 19
21 Aug 2006 03:10 PM
I just upgraded to the latest patch and the studio became weird...for example creating a drag box with the left mouse button, then holding the left mouse button so the box stays, then clicking and dragging the right mouse button so the screen moves. This causes the drag box to go all weird when it selects some bricks by passing over them.

>> Guys - what do you mean by "all weird". This seems to work on my end. I.e., I can move the drag box over the world with the right mouse button, and I seem to get appropriate selection only of the objects inside the drag box.

Thanks!

Builderman
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BuilderMan is not online. BuilderMan
Forum Moderator
Joined: 08 Mar 2006
Total Posts: 916
21 Aug 2006 03:17 PM
>>Also, when I resized a brick from a even numbered value to an odd one (ex/ from x=2, y=2, z=3 to x=1, y=2, z=3), the brick shrinks/expands out of both sides and are no longer lined up with the rest of the map's horizontal grid (this is one problem that has been going on since the beginning).

Guys - can you tell me a specific brick in one of your places where this is weird? T - I tried resizing various bricks in your map and all seemed to work normally.

Thanks!

Builderman
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BuilderMan is not online. BuilderMan
Forum Moderator
Joined: 08 Mar 2006
Total Posts: 916
21 Aug 2006 03:20 PM
Standard "Bricks" are in a unit system where each stud is 1x1, but a brick is actually 1.2 studs high!

What this means is that if you stack 5 bricks is should be 5x1.2 or, 6 units high, which is true of typical brick building toys.

How about a feature to make all Y measurements in "Brick" units, so effectively 1.2 "Real" units would be displayed as 1.0 "Bricks" or 3 "Plates".
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Katalyst is not online. Katalyst
Top 100 Poster
Joined: 15 Aug 2006
Total Posts: 19
21 Aug 2006 09:50 PM
I don't when it happens exactly, it seems to occur a lot when dealing with plates and regular bricks and vertically placing bricks with the "Move on Axis" tool. Sometimes, for me, the bricks when lining them up, stay in the same vertical plane, one brick will want to be at 8.2 and an identical brick will want to be at 8.4 or something like that, and usually the only way I can correct it is by using the properties menu and manually setting the vertical position. This has happened A LOT when building stuff. It's really frustrating. For example, when I was building the platform inside my pyramid I was using the move on axis tool for a lot of the platform bricks(because the dragging tool, when used, can be painful to get multiple selected bricks placed in the vertical position I want) and so I'd select the brick and move it vertically on its axis to line it up vertically with one of the pyramid entrance bricks. Well at the bottom of the pyramid entrance the brick is something like 78.8 and no matter how hard I tried, no matter what tool, I could not get the brick adjusted to vertically align with the brick located at 78.8, it would instead want to be placed at 88. This has happened with the giant Sphinx and even the grey plates on the stairs vertically aligning with top brick stair.
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wittlekiller is not online. wittlekiller
Joined: 24 Jan 2008
Total Posts: 16
03 Apr 2008 06:02 PM
it wont let me get on my own place y?
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diggy41 is not online. diggy41
Joined: 05 Nov 2008
Total Posts: 2386
20 Jul 2009 06:23 PM
Did you downoad it?
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hunte922 is not online. hunte922
Joined: 28 May 2008
Total Posts: 6969
20 Jul 2009 07:00 PM
No bumping!
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roblox803 is not online. roblox803
Joined: 21 Jul 2008
Total Posts: 3406
04 Aug 2009 01:49 PM
this is one of the oldest threads in existance
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roblox803 is not online. roblox803
Joined: 21 Jul 2008
Total Posts: 3406
04 Aug 2009 01:50 PM
oh and i just noticed BUILDER MAN POSTED ON THIS THREAD ITS FAMOUS lol
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destroye0i is not online. destroye0i
Joined: 29 Aug 2008
Total Posts: 4179
12 Sep 2009 09:14 AM
Oldest thread not deleted I think XD
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deaththelegoman is not online. deaththelegoman
Joined: 16 Aug 2008
Total Posts: 704
12 Sep 2009 09:49 AM
well actually some of these r actually good glitches but i hate it when cursor freezes so u cant move bricks
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Sonypony458 is not online. Sonypony458
Joined: 12 May 2009
Total Posts: 7464
03 Jan 2010 08:03 PM
Old thread
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Tanman1Banned is not online. Tanman1Banned
Joined: 01 Jan 2010
Total Posts: 85
03 Jan 2010 08:10 PM
awesome
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pongo2 is not online. pongo2
Joined: 22 Jul 2007
Total Posts: 1612
27 Jan 2010 05:50 AM
:P
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blueducks007 is not online. blueducks007
Joined: 10 Jun 2009
Total Posts: 2914
10 Mar 2010 03:33 PM
u mean roblox studio?
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4mkk is not online. 4mkk
Joined: 11 Nov 2008
Total Posts: 2364
06 Apr 2010 11:32 AM
FIL
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WhoTookMyName is not online. WhoTookMyName
Joined: 23 Mar 2008
Total Posts: 2785
06 Apr 2010 01:09 PM
STOP BUMPING OLD POSTS!
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crayon24 is not online. crayon24
Joined: 25 Dec 2009
Total Posts: 26329
14 May 2010 09:44 PM
[ Content Deleted ]
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moshai is not online. moshai
Joined: 26 Mar 2010
Total Posts: 1588
17 Jun 2010 09:42 PM
lolno
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RachlynRox is not online. RachlynRox
Joined: 22 Nov 2009
Total Posts: 1684
19 Jun 2010 03:02 PM
Unlocked FTW
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CraazieRabbid is not online. CraazieRabbid
Joined: 01 May 2009
Total Posts: 5849
26 Jul 2010 06:15 PM
BUMP!
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