spynaz
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| Joined: 17 Feb 2011 |
| Total Posts: 1326 |
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| 17 Apr 2016 11:49 AM |
| If a union's CanCollide property is set to false, is the CollisionFidelity still going to be expensive? I mean, should I set it to Box or not, if the union is not collide-able anyways? |
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KLGA
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| Joined: 19 Apr 2014 |
| Total Posts: 2571 |
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| 17 Apr 2016 12:04 PM |
| Yes, I made a gun a couple weeks ago, was completely non-cancollide and I got terrible lag with it until I changed it to box. |
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spynaz
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| Joined: 17 Feb 2011 |
| Total Posts: 1326 |
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