dave2011
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| Joined: 02 Oct 2010 |
| Total Posts: 10581 |
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| 16 Apr 2016 05:04 PM |
I want the startercharacter to be a man on horseback, when I try to do this the man either:
a) has animations and all limbs attached properly but animations still work and the limbs go random directions (using a script to destroy the animation script doesn't seem to work)
b)I destroy animation script and all the limbs are a stud apart from the body (the character is a lot smaller than the normal one, they do not appear that way the way I created them, only when the character spawns)
c) I name all the limbs something different so that animations dont effect them (the character dies obviously because it doesnt have a head or torso)
anyone know how to make a custom startercharacter correctly?
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dave2011
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| Joined: 02 Oct 2010 |
| Total Posts: 10581 |
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| 16 Apr 2016 05:07 PM |
renaming all limbs but not torso or head makes the head a stud above the body for some reason
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dave2011
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| Joined: 02 Oct 2010 |
| Total Posts: 10581 |
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dave2011
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| Joined: 02 Oct 2010 |
| Total Posts: 10581 |
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dave2011
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| Joined: 02 Oct 2010 |
| Total Posts: 10581 |
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brack4712
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| Joined: 07 Mar 2009 |
| Total Posts: 243 |
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| 16 Apr 2016 09:21 PM |
Ok
You want to put the "Horse Model" in ServerStorage and Put this in a script in ServerScriptService
local Players = game:GetService("Players") local horse = game.ServerStorage.Horse --May need to change name function onPlayerAdded(player) horse.Clone().Parent = workspace end
Players.PlayerAdded:connect(onPlayerAdded)
If this doesn't work, add
for _,player in pairs(Players:GetPlayers()) do onPlayerAdded(player) end
to the end of the script.
Note: This script may be working, but the Horse may not be cloning to the place you want it to be. You may need to do some editing to get it to spawn where you wish! (Which would be over the spawn) |
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| 22 Jul 2017 10:54 PM |
| what I want to do is make a Role play game where you spawn as a horse and you can customize your look! How do I do that? |
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