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[Help] How to make a baseplate larger than the max?

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PureSlothy is not online. PureSlothy
Joined: 11 Apr 2011
Total Posts: 339
16 Apr 2016 12:58 AM
I've seen many games (such as apoc) that have an enormous baseplate size. I don't know if they copy and paste, but I don't feel like evening out the baseplates. Is there another way to make baseplates larger than the max?


~the most intelligent sloth ever
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jdogmad2 is not online. jdogmad2
Joined: 29 Jun 2012
Total Posts: 681
16 Apr 2016 12:59 AM
Unlock it _-_
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PureSlothy is not online. PureSlothy
Joined: 11 Apr 2011
Total Posts: 339
16 Apr 2016 03:01 AM
That's not what I meant, but okay.
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Service_Scripting is not online. Service_Scripting
Joined: 28 Mar 2013
Total Posts: 944
16 Apr 2016 03:05 AM
Resize it. If you don't know how.

1. Click baseplate in Workspace
2. Go into properties and Uncheck Locked
3. Use the resize tool to make it bigger.

If you already know how to do that, please reply.



Apples, apples are cool.
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agent1510 is not online. agent1510
Joined: 21 Jul 2015
Total Posts: 80
16 Apr 2016 05:02 AM
if you resize it and its to small add more
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xXxSenpaiJochimxXx is not online. xXxSenpaiJochimxXx
Joined: 23 Mar 2013
Total Posts: 61
16 Apr 2016 05:04 AM
OMG shess not serious right?
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agent1510 is not online. agent1510
Joined: 21 Jul 2015
Total Posts: 80
16 Apr 2016 05:17 AM
if you resize it and its to small add more
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WoolHat is online. WoolHat
Joined: 19 May 2013
Total Posts: 1873
16 Apr 2016 06:20 AM
Holy cow. You guys know there is a maximum dimension for each axis of any part, right guys? It's like 512 or something. He's trying to find out how to make that bigger, not how to resize.

Sadly, you cannot. You can however use a mesh and increase the scale factor, but if you're using textures, they will get a little buggy past a certain point.
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PureSlothy is not online. PureSlothy
Joined: 11 Apr 2011
Total Posts: 339
16 Apr 2016 06:21 AM
thank you for god's sake,

a good answer.


~the most intelligent sloth ever
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WoolHat is online. WoolHat
Joined: 19 May 2013
Total Posts: 1873
16 Apr 2016 06:30 AM
You could also try to make a huge mesh out of a part, then union it. I'm not sure of the capabilities of a union up to that size, but it's worth a shot, and if it works then you've got collisions too.
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PureSlothy is not online. PureSlothy
Joined: 11 Apr 2011
Total Posts: 339
16 Apr 2016 06:30 AM
ill try that l8r


~the most intelligent sloth ever
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The_Truth05 is not online. The_Truth05
Joined: 12 Dec 2012
Total Posts: 490
16 Apr 2016 06:52 AM
lololol
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RobuxLife is not online. RobuxLife
Joined: 19 Sep 2012
Total Posts: 13336
16 Apr 2016 07:06 AM
Make sure the dimension is 2024,15,2024 (the 15 can be anything, that's the height)

Make sure it's unlocked, then press CTRL D, then move the copied baseplate over next to the other one.


local robux = R$5,506 local tickets = Tx0 local rap = 100
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iacso is not online. iacso
Joined: 11 Mar 2016
Total Posts: 61
16 Apr 2016 08:45 AM
As some other posters have said, change the size to 2048x2048.
You can use a mesh to make it infinite, or copy them over and over again and union them(If it doesn't bug out.)

I don't know what the first posters were on about, seems they don't have any experience with studio.


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AmorMusica is not online. AmorMusica
Joined: 14 Jan 2016
Total Posts: 50
16 Apr 2016 09:58 AM
Yea, just duplicate the baseplate you have at it's maximum setting, dupe it to the size you need, then union it. (To prevent block hold up lag.)


When life gives you lemons, you can't make lemonade because you need sugar o3o
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