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| 15 Apr 2016 10:45 PM |
I want a script that when the player moves the objects within the map move. So time is stopped when not moving.
For example an NPC is wielding a gun but the player can run at them, stop, dodge a bullet (slow motion) and continue running.
If it helps I could name all moving parts a name like 'MovingObject'.
#Code print(" Graphic Designer, Graphic Illustrator, Entrepreneur") |
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Thy_Yuno
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| Joined: 15 Jul 2014 |
| Total Posts: 239 |
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| 15 Apr 2016 10:49 PM |
| It will be complicated since you will need to rewrite the NPC animations and the map handler script |
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| 15 Apr 2016 10:49 PM |
Making a simulate game to SuperHot? And it's pretty hard. |
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| 15 Apr 2016 10:56 PM |
Yeah, SuperHot is the inspiration, but I'm doing more of a zombie version, relying off the objects around you. Such as forks, bottles, etc.
I just need a script where if the players are moving then let all of MovingObjects move. If player is not moving then freeze all MovingObjects.
#Code print(" Graphic Designer, Graphic Illustrator, Entrepreneur") |
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| 15 Apr 2016 11:09 PM |
Bump - Sorry this is important. I would pay a scripter for this script!
#Code print(" Graphic Designer, Graphic Illustrator, Entrepreneur") |
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| 15 Apr 2016 11:15 PM |
I don't believe you can stop Velocity well... Also, guns created today use raycasting and don't involve bullets on roblox...
Though, it's possible for some-to-most of the game-engine. It'd just have to be a lot of... scripts checking a BoolValue. |
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Thy_Yuno
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| Joined: 15 Jul 2014 |
| Total Posts: 239 |
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| 15 Apr 2016 11:16 PM |
| If you do manage to script this type of game, it will be extremely buggy |
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| 15 Apr 2016 11:30 PM |
What about using this: http://wiki.roblox.com/index.php?title=API:Class/PhysicsSettings/AllowSleep
#Code print(" Graphic Designer, Graphic Illustrator, Entrepreneur") |
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