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| 13 Apr 2016 08:49 PM |
From the minds of two people I keep locked below the stairs and me to a degree.
Fear and Fury in a Dead Nation.
A savage journey into the heart of humanity, sanity, and the leather industry.
https://youtu.be/kL9_u70wPIg
"He who makes a beast of himself gets rid of the pain of being a man" -Doctor Johnson
08/1/2026 Outer Dresbin
Rumors spread of Dresbin, the towering city, one greater than the settlements and old world crumbling structures of the before-times. Rumors spread far and wide that it was accepting new citizens, reaching even the desert-tribals who lived beyond the mountains and the R.C.H.U.D.S who lived beneath them. The Outer Dresbin valley area was flooded with people from all over (much to the annoyance of the assorted kooks, spooks, forest nomads, and cultists that already lived there).
It's not as if Outer Dresbin was deserted before these people, though. It had, and still has, a thriving economy based on a good number of different exports. Everything from mercernaries and arms from the Chapel, to ghoul leather from the ranches, to even educated individuals (owning to the university in New Royale) are highly sought after. The population increase, brought on by the announcement, served as just the right jump-start to set the ball rolling.
To live in Dresbin is, according to its propaganda, the closest mankind will ever get to living in Heaven on Earth. There is apparently little crime, easy access to food, and running water for everyone. At least, on the upper levels. As for those on the lower levels... they always have the chance to increase their rank and station through the same tests everyone else has to take.
It had been many years since they had last let people in. Still, the standards remained as high as ever: a physical wellness exam and rigorous mental testing. Those able enough to pass were granted access to the lowest levels. The other applicants were denied access and told to go home, but (said the examiners) "they were always welcome back to try again next year..."
Of course, maybe you didn't come here to live the cushy life. Maybe you came here to rough it. Maybe you feel that the end of the world set you free to wander, and you're just passing through. Maybe you even heard rumors of sights to be seen and wonders to be experienced in this part of the world that were unlike anywhere else. Whatever brought you here... good luck. You'll need it to survive.
-Character Sheet-
"I'll need you to fill these in before I give you this. " The man creaks, his gloved hand pressing a clipboard into your chest.
-Alias-
-Physical Appearance-
-Chosen Trait (or subtrait if applicable)-
-Pocket Contents (Small things, nothing fancy or OP)-
-Traits-
Tribal:
(Subtrait: Forest): You are a member of one of several bands of semi-nomadic forest-dwellers in Outer Dresbin. As a result of living in the forest while hunting, fishing, foraging, and avoiding the spooks and kooks, you have an excellent knowledge of the various flora and fauna of the forested regions. In addition to your survival skills, you are also somewhat familiar with primitive weapons like the bow, spear, and club. You start out in your home village.
(Subtrait: Desert): You are one of the fortified-village dwelling tribesmen in the southern deserts of Outer Dresbin. Your people are maize farmers, well-and-canal diggers, and wall builders. In addition, they are great warriors with their primitive weapons. Outside of the safety of their home villages, however, they are prone to dying of thirst or starvation. You begin play in your home village.
Outlander:
(Sub-Trait: Wanderer): You are a drifter, with no place to call your own or tie you down.You are the "tabula rasa" of Outer Dresbin: a blank slate in regards to knowledge of the area and its inhabitants. You are reasonably good at many things, but in regards to the aforementioned knowledge skills, you are simply ignorant. By this time your travels have brought you to Gatetown.
(Sub-Trait: FSoP Agent): You are a member of the Fraternal Society of Poets, sent here to see what became of the Outer Dresbin chapter. As a Master-Poet of the Nyxian and Athenian traditions, you are adept at cipher-making-and-breaking and other associated skullduggery and sneaky things. Of course, your stated purposes are investigative and diplomatic only. You are expected to make deals with the locals to ensure that any future chapters here florish. You begin play in Gatetown.
(Sub-Trait: Caravaneer): You have a stake in one of the many caravans that made their way through the Deadlands to Outer Dresbin in the wake of the citizenship try-outs. In order to insure your investment is being put to good use, you decided to accompany them. Your story opens upon your arrival in Gatetown.
Ghoul Rancher: You are a ranch-hand employed by the owner of one of the ghoul-herding operations of Outer Dresbin. You make a living by coralling ghouls from the ranches to the leather-tanners. It's a fairly boring job, aside from the occasional intrusion of rustlers and bandits. You begin play at the ranch you work at.
Titor City (The City of Beasts) Scavenger: You are a scavenger who lives in the small town just outside of Titor City. Your days are spent raiding the mutant-infested ruins of The City of Beasts for scrap and anything else of value. As a result, you are skilled with the weapons of the old world. You also have a pretty good knowledge of the value of different prewar artifacts as well as what makes them tick. Your journey begins at the small, unnamed town.
New Royale Citizen:
(Sub-Trait: Doctor): You were a student of medicine, recently graduating with a Bachelor's of Medicine at the University of New Royale. The exams are rigorous and comprehensive, and thus left you little time for recreation. However, all that studying has paid off: you know what there is to know about Outer Dresbin, including flora useful for healing, biochemistry, and other assorted knowledge related to healing. You also know quite a bit about the history and prewar artificats relating to medicine. Now you roam Outer Dresbin, healing the sick and possibly looking to establish your own practice. Doctors get to chose their starting point from the following choices: Outside Titor City, Gatetown, Gibson, The Hotel Taured, etc.
(Sub-Trait: Chapel Exile): It was all a dream: big paycheck, friendly squad, but something just HAD to happen, didn't it? Now you're out of a job. This has left you with a handful of door codes to the chapel's various exterior structures and supply caches and your severence package of a 3 month access pass to The Chapel's sales floor. Your journey picks back up outside The Chapel.
(Sub-Trait: Vampire Hunter): You are a journeyman member of the ancient and secret Order of the Hallowed Cross, dedicated to rooting out and killing vampires no matter where they may hide. Until the war that rained down fire and destruction from the sky, they were few in number and skulkers in the shadows. Now, vampires roam the wastes freely and in greater amounts than ever before. With their increased numbers and boldness, it seemed only logical that the Order broadens its recruiting pool as well. The Order has long gone public, and established a guild hall in New Royale. That is where your journey begins.
-End- |
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| 13 Apr 2016 09:03 PM |
Marked while on a lark. ... ... ... :)
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| 14 Apr 2016 01:21 AM |
Alias: Alexander Mayfield
Physical Appearance: Caucasian, 5'9, Brown eyes, Slim build, Grey flat top hair, small scar on left arm, Combat desert jacket, Black cargo pants, Goggles,
Chosen Trait (or subtrait if applicable): Outlander, Caravaneer
Pocket Contents (Small things, nothing fancy or OP): Compass, Watch, Pocket Knife, Binoculars
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| 14 Apr 2016 02:42 AM |
'Physical Appearance'
'Combat desert jacket, Black cargo pants, Goggles,'
denied |
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| 14 Apr 2016 07:05 PM |
-Alias- Dr. Jacob "Doctor Yakub" Eriksson
-Physical Appearance- A pale-skinned bespectacled man in surprisingly healthy condition, Jacob stands at around 5'11" with an average build. Typically seen wandering around Gatetown, wearing a tweed coat and trousers while healing the sick. Carries around a red bag with the typical tools of his trade to aid in this task. Also, his glasses look slightly like those of the late Mr. Lennon's. This does not make him look like John Lennon, it just looks like he stole the man's glasses.
-Chosen Trait (or subtrait if applicable)- Doctor
-Pocket Contents (Small things, nothing fancy or OP)- Glasses case, a small journal or notebook, a few bucks, and a pen.
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| 14 Apr 2016 07:10 PM |
-Alias- Kalasia "Kal" Mason
-Physical Appearance- Standing around 5'4, Kal is a relatively small woman compared to many other scavengers. She has light skin and blonde hair that is arranged into a ponytail, and with a few strands on the top of her head sticking up. Her eyes are brown and she has a light build, but is at least strong enough to haul tons of equipment around during long trips for scrap.
-Chosen Trait (or subtrait if applicable)- Filthy scavenger who doesn't think of other, more acceptable life choices.
-Pocket Contents (Small things, nothing fancy or OP)- Absolutely nothing aside a few pieces of bread, a few pictures, and a worn, rusty hunting knife.
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| 14 Apr 2016 08:06 PM |
| *Titor City (The City of Beasts) Scavenger |
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| 14 Apr 2016 08:22 PM |
since you asked me to redo the cs a little:
-Alias- Kalasia "Kal" Mason
-Physical Appearance- Standing around 5'4, Kal is a relatively small woman compared to many other scavengers. She has light skin and blonde hair that is arranged into a ponytail, and with a few strands on the top of her head sticking up. Her eyes are brown and she has a light build, but is at least strong enough to haul tons of equipment around during long trips for scrap.
-Chosen Trait (or subtrait if applicable)-.Titor City (The City of Beasts) Scavenger
-Pocket Contents (Small things, nothing fancy or OP)- Absolutely nothing aside a few pieces of bread, a few pictures, and a worn, rusty hunting knife.
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| 14 Apr 2016 08:23 PM |
Scar, please choose a predetermined trait.
Doctor Yakub
You arrive at the closest thing to an Outer Dresbin border: Gatetown. While the propaganda is a nice touch, the marching troopers are a bit garish.
>Inventory >Tavern >Shops >Travel >Gatetown |
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| 14 Apr 2016 08:29 PM |
| I look around Gatetown for anyone in need of my services, in other words. |
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| 14 Apr 2016 08:35 PM |
Doctor Yakub
Isn't that much of a town, more of a large military base that people have built yurts and cottages in and around. The closest Outer Dresbin can get to the nation above without some tectonic plate foolery.
Kal
Another sleepless night of hearing reckless treasure hunters looking for fortune in the pit of a howler's stomach. Your base of operations sat at the 10'th floor of an old apartment complex, in the largest, most posh decorated flat. |
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| 14 Apr 2016 08:37 PM |
Kal
I open my eyes after trying for seemingly countless minutes trying to get to bed. Rubbing them, I look around my surroundings more, to get an idea of where everything is. |
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| 14 Apr 2016 08:40 PM |
| If nobody needs medical attention, I'll head some ways away from the city to gather plants and such for medicine. |
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| 14 Apr 2016 08:40 PM |
-Alias- Valkyrie
-Physical Appearance- Valkyrie is a tal lankly man, standing in at 5'9. He weighs 14o pounds, and is a Caucasian fellow. He has an oval shaped face, and some small stubble growing on his chin. He tries to keep himself clean, but he has some dirt on his hands and knees. He has dark blue eyes, and brown, slightly combed hair.
-Chosen Trait (or subtrait if applicable)- Scavenger of Titor city.
-Pocket Contents (Small things, nothing fancy or OP)- A small pocket poem, and a combat knife.
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| 14 Apr 2016 09:07 PM |
Doctor Yakub In the woods east of Gatetown, you find a good sized root of boscomb, a decent-strength pain killer. You eventually come to what looks to be a long abandoned tribal settlement built out of a trailer park.
>Mobile Home >Locked Mobile Home >Shed >Small House >Inventory >Leave
Kal
Along with your stacks of food and water and your half-full ammo tin you keep gas mask filters in, the apartment had an upstairs with a master bedroom, a lovely view of the skyline, and a kitchen, since the power came back on it now functions. You also have what is, according to a catalog from 8 years ago, a relatively expensive HAM/AM-FM radio setup. Not like you could ever carry the cursed things downstairs to sell, you imagine a crumpled you, dead by radio equipment at the bottom of a stairwell.
Valkyrie
You awaken on the roof of another strange building, a rucksack heavy with assorted pieces of metal and other scavenge. You must've fallen something near-fatal, as you're bleeding out the top of your head.
Mild Bleeding 98/100
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| 14 Apr 2016 09:11 PM |
-Alias- Jans Klimek
-Physical Appearance- He stands about 5'9", a bit lanky, but nonetheless athletic. Dull blue eyes fail to stand out from a rough, pockmarked complexion, that betrays otherwise very smooth facial features. His draw is cut fairly straight ending in a pointed chin. Overall his face is very gaunt, the back of his jaw lining up nicely with the side of his head, making his head seem thinner than it truly is. Straw-colored hair is cut short on the sides and back, but let to grow on top, leaving the hair on top a shade or two darker. The hair on top points forwards, holding close to the scalp before cowlicking above the forehead. His chin and jaw feature very light scruff, hardly worth note.
-Chosen Trait- Chapel Exile
-Pocket Contents- Cracked Watch, ID, a handful of Change. |
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| 14 Apr 2016 09:12 PM |
| Also I thought this was gonna be an ISRP |
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| 14 Apr 2016 09:13 PM |
| I hold my head in pain. Ouch. I try to find some cloth to clean my head, as I investigate my surroundings and exits of any sort. |
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| 14 Apr 2016 09:37 PM |
It is, Pirate, i'm just not wishing to clog the board with 80 threads to micromanage.
You recover a small satchel of rags.
-Rags- 3 uses left >Bandage >Drop >Cancel |
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