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Re: Rhodes numbers are ten times more fair than SHII's

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ShatteredQuantum is not online. ShatteredQuantum
Joined: 20 Aug 2012
Total Posts: 38600
15 Apr 2016 08:58 PM
8v12 for official vs 10v20

8 is 40% of the server

10 out of 20 is 33% of the server to even it out either SHII be brought up or the more preferable is matching the numbers to FoA.

SQ is cool


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DystraTala is not online. DystraTala
Joined: 25 Jul 2009
Total Posts: 24204
15 Apr 2016 09:00 PM
They're two completely different bases.

Using numbers as an argument for stating that a base is unfair is pretty ridiculous, when you're pretending that both bases are identical.

For example, isn't SC's base 8v12? Does that make it unfair?
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stix7 is not online. stix7
Joined: 28 Jun 2012
Total Posts: 9769
15 Apr 2016 09:01 PM
do you ever shut up
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ShatteredQuantum is not online. ShatteredQuantum
Joined: 20 Aug 2012
Total Posts: 38600
15 Apr 2016 09:01 PM
As for building both bases are generally the same yet rhodes gives more leeway

SHII the raider spawn is covered by the mountainous bridge that FoA can jump onto the climb, but Rhodes matches this with the roofs. SHII has a direct mountain path and rhodes matches it with the metro, and both paths can be guarded very well and hard to overcome. OO through metro does have a longer walk than FoA's secondary path right next to their spawn, and FoA's mountain path gives them direct roof access. Term room in OO's base is just as open if not more than SHII so.

SQ is cool


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ShatteredQuantum is not online. ShatteredQuantum
Joined: 20 Aug 2012
Total Posts: 38600
15 Apr 2016 09:02 PM
When did I call SHII unfair on this thread? The numbers are unfair for them not the base.




SQ is cool


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Killah_S is not online. Killah_S
Joined: 14 Apr 2012
Total Posts: 9839
15 Apr 2016 09:03 PM
Shattered when did you get a CF....
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DystraTala is not online. DystraTala
Joined: 25 Jul 2009
Total Posts: 24204
15 Apr 2016 09:03 PM
It's not even close to similar. The layout is completely different, Shattered. To equate certain features in the base that seem similar is ALSO ridiculous.

If our base was to be similar to OO's in layout, meaning the mountain pass was in our spawn as well as twice as short as the raider mountain pass, if there was only one main route to get to the terminal building that FoA can get onto cliffs to hold and prevent rushes ( due to it being a severe chokepoint ) then you could call the bases similar.
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ShatteredQuantum is not online. ShatteredQuantum
Joined: 20 Aug 2012
Total Posts: 38600
15 Apr 2016 09:06 PM
"It's not even close to similar. The layout is completely different, Shattered. To equate certain features in the base that seem similar is ALSO ridiculous.

If our base was to be similar to OO's in layout, meaning the mountain pass was in our spawn as well as twice as short as the raider mountain pass, if there was only one main route to get to the terminal building that FoA can get onto cliffs to hold and prevent rushes ( due to it being a severe chokepoint ) then you could call the bases similar."

Mountain pass for FOA is fairly closs to spawn giving direct roof access to counteract the Raider cliffs and the gate is easily accessible with your sides obby, and there are main routes going to the term both those mountain paths and the main gate. It's not directly seen but the base is pretty similar in the way the points have to be held. And are you justifying the numbers due to the fact of "Different layout"?

SQ is cool


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