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| 29 Mar 2016 10:46 PM |
I suggest that roblox should "simplify" scripting processes. Even though they ARE simple already (thank you very much for that), the removal of tix only makes non-bc players face a challenge: NO MONEY!!! In my opinion, the only source of money (robux) is from selling gamepasses from new games. Not only this would make more "hardworking and talented" players get a little budget for themselves, many new games would be published.
This is my idea of how this should work: Scripting is easier-Player makes game-BC players buy gamepasses- player gets robux-player uses robux to buy gamepasses in another game- Creator of that other game gets robux... and so on...
Please leave your opinions, questions and thoughts in the replies below; I'll be checking on this forum often and answering any questions referring to this post. |
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| 29 Mar 2016 10:52 PM |
I suggest not because more games would be created and ROBLOX might lose money. I see your point though. It's best just to learn LUA.
print ("Paper") print ("I'm bad at Lua") |
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| 29 Mar 2016 10:56 PM |
| Oh give me a break. ROBLOX Lua is probably one of the easiest languages to learn out there. They're not going to replace it with some "Elmo's first development studio" crap, that would SEVERELY limit it's usability. |
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devAstral
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| Joined: 07 Nov 2012 |
| Total Posts: 7296 |
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| 29 Mar 2016 10:58 PM |
Last thing we need is a Lua drag and drop.
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neovive
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| Joined: 03 Oct 2015 |
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| 15 Apr 2016 02:56 PM |
| Lua itself is one of the simpler and cleaner scripting languages. I'm in the process of learning Roblox scripting and feel that it could benefit from a more structured API based on states [Start(), Update(), etc.], similar to what is offered in Unity, PhaserJS. |
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brendan86
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| Joined: 16 Dec 2011 |
| Total Posts: 1130 |
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| 15 Apr 2016 03:01 PM |
lua is as simple as it gets
this has been suggested before it's never gonna happen it would make roblox games much worse and lower the bar a lot
https://www.roblox.com/My/Groups.aspx?gid=2812587 |
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| 15 Apr 2016 03:02 PM |
| A drag and drop system isn't so bad. Unreal Engine 4 uses it and it's been great with some games. |
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