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| 14 Apr 2016 06:01 PM |
| They would just get a ticket when someone joined, so how will they earn revenue now? |
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| 14 Apr 2016 06:02 PM |
by becoming sellouts and making everything gamepasses this is the reason why ive stopped developing all my games
lootinant dan u aint got no legs |
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GotDaFunk
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| Joined: 18 Jan 2011 |
| Total Posts: 124 |
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Invictium
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| Joined: 22 Jan 2013 |
| Total Posts: 44531 |
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| 14 Apr 2016 06:06 PM |
| Tickets are a small portion of developer's income, the real profit is made off of in-game purchases, gamepasses, and VIP servers |
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DLSDFROG
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| Joined: 21 Jan 2012 |
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| 14 Apr 2016 06:09 PM |
| Also how are NBC players gonna buy stuff now? |
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| 14 Apr 2016 06:09 PM |
| gamepasses contribute to the ending of my life |
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| 14 Apr 2016 06:09 PM |
| i think it might get harder for people who make showcases, since they usually tend to earn from tickets or donation passes, unless they're also really good scripters and they can make add-ons available for gamepasses |
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| 14 Apr 2016 06:13 PM |
@georgette i made an aot showcase, and at first it was doing really good then everyone started hating on it for being a 'just a showcase' it gained dislikes and hate comments within the hour :c
lootinant dan u aint got no legs |
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| 14 Apr 2016 06:21 PM |
I don't think ROBLOX thought this through well enough
"the real profit is made off of in-game purchases, gamepasses, and VIP servers
people were able to purchase those because they had tickets to trade in... now they have to either have BC or buy robux... |
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Sulfone
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| Joined: 19 Aug 2010 |
| Total Posts: 8046 |
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| 14 Apr 2016 06:25 PM |
| One way is to put up an ad-bidding system which lets people have their (decal) ads put up in the game. Profit from cafe and clan fanatics paying you for their ad to show up on some billboard in the middle of nowhere, a bus or wherever for a while. Fairly realistic too, there's a reason to why plenty of dense commercial zones in real life have so many billboards after all. |
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Invictium
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| Joined: 22 Jan 2013 |
| Total Posts: 44531 |
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| 14 Apr 2016 08:27 PM |
"people were able to purchase those because they had tickets to trade in... now they have to either have BC or buy robux... "
A fair point, but if you take a look at most games, the desirable gamepasses are all priced at atleast a minimum of 50 - 100 ROBUX. With tix becoming more and more devalued over time to where they can hardly get any robux in a trade, do you realize how long it would take an NBCer to collect that much money anyways? And before you mention it- I do realize that some NBCers did have the ability to TC and stuff to earn some extra spending cash, but they don't represent the majority of the community very well that devs reach. |
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| 14 Apr 2016 08:29 PM |
Dude when I was making a game, all I was making was place visit revenue. :/
I switched to making clothes BECAUSE I SAW THIS COMING!
But really, they don't make money anymore. And that whole "it's only a small portion" argument... that's not true for 95% of developers. Please, stop lying. :/ ] I am the pink disco kitty. Fear the pink kitty. |
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Invictium
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| Joined: 22 Jan 2013 |
| Total Posts: 44531 |
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| 14 Apr 2016 08:33 PM |
| Pancake I was more talking about FP game makers, not startup devs with maybe a few thousand place visits. That's why there's an advertisement system though, with a well built game and a good marketing strategy, you can easily make a lot more than you put into your game. |
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| 14 Apr 2016 08:35 PM |
@Inv: I'm not spending 500 US dollars to run adds.
Besides, people want a name. Not a game. Honestly, you sound like a republican defending the 1%. ] I am the pink disco kitty. Fear the pink kitty. |
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Invictium
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| Joined: 22 Jan 2013 |
| Total Posts: 44531 |
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| 14 Apr 2016 08:42 PM |
"@Inv: I'm not spending 500 US dollars to run adds.
Besides, people want a name. Not a game. Honestly, you sound like a republican defending the 1%."
Real world politics are pretty irrelevant here, so let's not go there. By no means do you need to buy any amount of ROBUX though to get a bit of starting money for ads and whatnot; there are people who loan others R$ (high risk on your end), you could start some oder clothing group like I am and watch it stack up, start a trading career which takes at the max a 500 RAP limited, or you could even just make cringey free model ODer games and call it a day.
If you're not fully ready and willing to fight your way to the top, then I'm really not sure why you're trying to do anything in the first place. |
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| 14 Apr 2016 08:52 PM |
@Inv: There's an old saying that I love even though I don't really support who it comes from.
Make money to make games. Don't make games to make money.
Though, it was changed a bit to fit this scenario (the original being about movies) the point still stands.
I make games to have fun. I just want to share that fun with others.
I DO NOT make the games are a means of profit. Well, I try to make profit to stay afloat, but that's only so I can extend the game further. Remember? Make money to make games? ] I am the pink disco kitty. Fear the pink kitty. |
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Invictium
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| Joined: 22 Jan 2013 |
| Total Posts: 44531 |
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| 14 Apr 2016 09:00 PM |
"I make games to have fun. I just want to share that fun with others.
I DO NOT make the games are a means of profit. Well, I try to make profit to stay afloat, but that's only so I can extend the game further. Remember? Make money to make games"
A nice mentality, I like that, don't get me wrong. I wasn't trying to come off like game making was all about money, but it's a decent portion of it. For future reference you need try to make more than what'll float your boat, you need to be making enough to where you can get yourself out there more and more through ads, or even hire a team and make more games so you can have multiple cool projects running at once. That's how people (excluding clickbaiters) reach this fabled 1% you keep going on about. |
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Invictium
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| Joined: 22 Jan 2013 |
| Total Posts: 44531 |
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| 14 Apr 2016 09:03 PM |
| Skill level and even a pre-established reputation play a part in it too, mind. That's why all of their games have a rock-solid fanbase, and people like loleris can churn out new hits every week. Once you get popular, it's a lot easier to keep your popularity and even gain more of it. |
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| 14 Apr 2016 09:20 PM |
@Inv: https://m.youtube.com/watch?v=_2a5terg5JM
Adachi puts it best. "Its the magic ticket they call talent. And if you dont have that your left to rot in despair. Game over."
Ill leave you to figure out the rest. |
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| 14 Apr 2016 09:24 PM |
If I had the talent to make a game I wouldn't try to profit off of it in anyway. I'm too busy taking a class in Website & Design right know.
Yours Truly, Johnny Dollar |
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Invictium
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| Joined: 22 Jan 2013 |
| Total Posts: 44531 |
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| 14 Apr 2016 09:28 PM |
| That could be said for any form of art, pancake. Why would people play games that aren't appealing to them? Not everybody can be a winner. You gain talent and skill by keeping at something, chiseling away at it, perfecting it. Making it whole. It's not meant to be easy; never has, never will be. |
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| 15 Apr 2016 05:57 AM |
You dont gain talent.
You're born with talent. |
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xshot23
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| Joined: 17 Oct 2014 |
| Total Posts: 4873 |
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| 15 Apr 2016 06:21 AM |
Are u people mental?
Nbcs could never afford gamepasses using tixs Devs make money how they did before gamepasses and dev products
There is no need for this argument |
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| 15 Apr 2016 11:38 AM |
@Xshot: Except for starting up developers who will just quit, because they aren't making profits. (Remember? Place visits are no longer a thing?)
Gotta love monopolies. Actually, I wonder what will happen once the current devs get bored. :/ ] I am the pink disco kitty. Fear the pink kitty. |
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| 15 Apr 2016 11:40 AM |
"If you're not fully ready and willing to fight your way to the top, then I'm really not sure why you're trying to do anything in the first place."
this is very deep
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