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Re: Player Model in GUI

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KillPowerAlex135 is not online. KillPowerAlex135
Joined: 22 Nov 2011
Total Posts: 139
13 Apr 2016 09:39 AM
I'd like a bit of help with figuring out how to put your player model rotating in a GUI, using Module3D if it is the best way, if any of you are willing to help.
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KillPowerAlex135 is not online. KillPowerAlex135
Joined: 22 Nov 2011
Total Posts: 139
14 Apr 2016 12:07 PM
Bump.
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Ortron is not online. Ortron
Joined: 19 Jul 2013
Total Posts: 1297
14 Apr 2016 01:04 PM
have a clone of said player and use it that way?
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chimmihc is not online. chimmihc
Joined: 01 Sep 2014
Total Posts: 17143
14 Apr 2016 01:36 PM
There is no efficient way of doing that.

Clone the character and constantly position it in front of the camera and have a BillboardGui or a SurfaceGui behind it.
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KillPowerAlex135 is not online. KillPowerAlex135
Joined: 22 Nov 2011
Total Posts: 139
14 Apr 2016 01:49 PM
Yeah, no. You are wrong. I want answers for this question from people who know what they are talking about, if you don't mind.
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Ortron is not online. Ortron
Joined: 19 Jul 2013
Total Posts: 1297
14 Apr 2016 01:51 PM
you're rude when someone tries to help you
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Mrplunkett is not online. Mrplunkett
Joined: 08 Jun 2014
Total Posts: 433
14 Apr 2016 01:54 PM
function cframe.toquaternion(c)
local x,y,z,
xx,yx,zx,
xy,yy,zy,
xz,yz,zz =components(c)
local tr =xx+yy+zz
if tr>2.99999 then
return x,y,z,0,0,0,1
elseif tr>-0.99999 then
local m =2*(tr+1)^0.5
return x,y,z,
(yz-zy)/m,
(zx-xz)/m,
(xy-yx)/m,
m/4
else
local qx =xx+yx+zx+1
local qy =xy+yy+zy+1
local qz =xz+yz+zz+1
local m =(qx*qx+qy*qy+qz*qz)^0.5
return x,y,z,qx/m,qy/m,qz/m,0
end
end

function cframe.power(c,t)
local x,y,z,
xx,yx,zx,
xy,yy,zy,
xz,yz,zz =components(c)
local tr =xx+yy+zz
if tr>2.99999 then
return cf(t*x,t*y,t*z)
elseif tr>-0.99999 then
local m =2*(tr+1)^0.5
local qw =m/4
local th =acos(qw)
local s =(1-qw*qw)^0.5
local c =sin(th*t)/s
return cf(
t*x,t*y,t*z,
c*(yz-zy)/m,
c*(zx-xz)/m,
c*(xy-yx)/m,
c*qw+sin(th*(1-t))/s
)
else
local qx =xx+yx+zx+1
local qy =xy+yy+zy+1
local qz =xz+yz+zz+1
local c =sin(halfpi*t)/(qx*qx+qy*qy+qz*qz)^0.5
return cf(
t*x,t*y,t*z,
c*qx,
c*qy,
c*qz,
sin(halfpi*(1-t))
)
end
end











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KillPowerAlex135 is not online. KillPowerAlex135
Joined: 22 Nov 2011
Total Posts: 139
15 Apr 2016 10:48 AM
I am just going to assume all of that is complete nonsense as nothing is ever defined as the player model or GUI.
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narkboy is not online. narkboy
Joined: 22 Aug 2012
Total Posts: 17
01 May 2016 01:39 PM
@Killpower Why the hell are you so rude?
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Mrplunkett is not online. Mrplunkett
Joined: 08 Jun 2014
Total Posts: 433
02 May 2016 03:08 PM
he farted


R$0
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membra is not online. membra
Joined: 14 Oct 2008
Total Posts: 6313
02 May 2016 03:28 PM
Stop being so rude and arrogant to people actually trying to help you.


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iDerpyDogez is not online. iDerpyDogez
Joined: 05 Feb 2012
Total Posts: 1781
02 May 2016 03:49 PM
do why are you so rude? we're expecting you to actually know what YOU are talking about, but it seems you're not using anything. that other guy gave you a whole function, yet you say that it's not useful just because you cant use it.


R$-10
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