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Re: how do i make this?

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FCBSuarez is not online. FCBSuarez
Joined: 05 Apr 2016
Total Posts: 4
13 Apr 2016 04:02 PM
how do i make this player gui on top of a players head

ex: https://gyazo.com/095bf714134cdfa86fe7fb3090b01170
https://gyazo.com/9ee713076c26abce366b73b90954932a
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xshot23 is not online. xshot23
Joined: 17 Oct 2014
Total Posts: 4873
13 Apr 2016 04:03 PM
Bilboard Gui
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FCBSuarez is not online. FCBSuarez
Joined: 05 Apr 2016
Total Posts: 4
13 Apr 2016 04:17 PM
how do i do that
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RobuxLife is not online. RobuxLife
Joined: 19 Sep 2012
Total Posts: 13336
13 Apr 2016 04:24 PM
It's quite simple - make a billboard GUI and then weld it above the players head.


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iDerpyDogez is not online. iDerpyDogez
Joined: 05 Feb 2012
Total Posts: 1781
13 Apr 2016 06:40 PM
so id put a script in workspace and do

game.Players.PlayerAdded:connect(function(plr)
local weld = Instance.new("Weld")
-- and continue to weld it?


#code print('I am very bootiful')
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jamebond100 is not online. jamebond100
Joined: 06 Sep 2015
Total Posts: 1941
13 Apr 2016 07:09 PM
i asked this same thing long ago :/


(`~`)< What's that up there?)
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FCBSuarez is not online. FCBSuarez
Joined: 05 Apr 2016
Total Posts: 4
15 Apr 2016 12:23 PM
i dont get it


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WoolHat is online. WoolHat
Joined: 19 May 2013
Total Posts: 1873
15 Apr 2016 01:35 PM
What the heck. Welding a billboard gui? Lmao

Make a billboard gui, set its adornee to the player's head once he/she joins. Change its size to an offset value so it doesn't expand as you distance from it
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RobuxLife is not online. RobuxLife
Joined: 19 Sep 2012
Total Posts: 13336
15 Apr 2016 02:56 PM
Sorry, I said make part WITH a billboard gui and then weld it to the players head. But use above's suggestion, I didn't know wth Adornee was anyway


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iDerpyDogez is not online. iDerpyDogez
Joined: 05 Feb 2012
Total Posts: 1781
15 Apr 2016 04:09 PM
is offset the first or second number?




#code print('I am very bootiful')
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WoolHat is online. WoolHat
Joined: 19 May 2013
Total Posts: 1873
15 Apr 2016 05:28 PM
Actually, I meant to say change the /scale/ factor of the size, in both the gui objects and the billboardgui. Set the billboard to {1,0},{1,0}


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