ked2000
|
  |
| Joined: 10 Jul 2011 |
| Total Posts: 1059 |
|
|
| 09 Apr 2016 08:49 PM |
Honestly this happens too often.
I would have an epiphany and start a brand new project. Then proceed to work on it for about a week or two before losing motivation and starting something else. After working a week or two on that something else, I'd come back to my original project and feel dissatisfied with everything and have the urge to start over.
Unfortunately, I'm trapped in this endless cycle of unfinished projects.
How do you all manage to stick with your idea for months or even years without quitting or starting over multiple times. Also, what possible tips could you lend?
Thanks in advance. |
|
|
| Report Abuse |
|
|
dave2011
|
  |
| Joined: 02 Oct 2010 |
| Total Posts: 10581 |
|
|
| 09 Apr 2016 08:52 PM |
join a development team and have empathy for your co developers, how would you feel if one of them left you? thats atleast what keeps me going
|
|
|
| Report Abuse |
|
|
|
| 09 Apr 2016 08:52 PM |
I mean, you've just gotta put your fist down and decide to do it a specific way.
Try commenting on your code, even if not totally necessary. When you come back, it will help remind you how it worked and hopefully it will bring back the same image you had on day 1. |
|
|
| Report Abuse |
|
|
|
| 09 Apr 2016 09:44 PM |
You have to plan everything out. A lot of times when I have awesome game ideas and start working on it, I get frustrated because I don't know what to add. Make sure you plan everything out from head to toe when making a project
|
|
|
| Report Abuse |
|
|
ked2000
|
  |
| Joined: 10 Jul 2011 |
| Total Posts: 1059 |
|
|
| 10 Apr 2016 06:23 PM |
Thank you for the replies!
@dave2011
The problem I have with that is that I want to work on my own time and not others'. But I can see how the pressure can push myself to continue.
@DiamondBladee @President_Cupcake
Noted. Thanks for the reply! |
|
|
| Report Abuse |
|
|