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Re: Sound should have a distance or range property

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racermigs123 is not online. racermigs123
Joined: 26 Apr 2012
Total Posts: 1133
27 May 2014 05:22 AM
The reason I want this is because even if the sound's volume is turned down, you can still hear it from far away. Not good for radios.
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lottery248 is not online. lottery248
Joined: 17 Feb 2011
Total Posts: 6772
27 May 2014 05:26 AM
support to make it realistic.
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racermigs123 is not online. racermigs123
Joined: 26 Apr 2012
Total Posts: 1133
27 May 2014 11:06 AM
bump. Someone out there needs this.
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johnjohncar is not online. johnjohncar
Joined: 22 Aug 2012
Total Posts: 3557
27 May 2014 11:13 AM
I think theres a way to do this, but I think it you need to script it. But it would be nice if this was in the properties of a audio.
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racermigs123 is not online. racermigs123
Joined: 26 Apr 2012
Total Posts: 1133
27 May 2014 11:14 AM
It is possible to script it, at least that's what a friend of mine told me, but if it was a property, it would be much, much more convenient than having to script it.
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racermigs123 is not online. racermigs123
Joined: 26 Apr 2012
Total Posts: 1133
28 May 2014 12:34 PM
bump
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racermigs123 is not online. racermigs123
Joined: 26 Apr 2012
Total Posts: 1133
05 Jun 2014 05:26 AM
bump
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jjj344 is not online. jjj344
Joined: 19 Dec 2010
Total Posts: 12709
05 Jun 2014 05:51 AM
It's already possible. I seen two games use the same script so far.

Apocalypse Rising and Blox_Dogs
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racermigs123 is not online. racermigs123
Joined: 26 Apr 2012
Total Posts: 1133
05 Jun 2014 06:09 AM
I know it's scriptable, but the point of having it as a property makes it more convenient and easier to change.
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racermigs123 is not online. racermigs123
Joined: 26 Apr 2012
Total Posts: 1133
11 Nov 2014 05:49 PM
reviving this thread!
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racermigs123 is not online. racermigs123
Joined: 26 Apr 2012
Total Posts: 1133
12 Nov 2014 06:34 AM
bump
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Jash50 is not online. Jash50
Joined: 14 Jul 2011
Total Posts: 86
12 Nov 2014 06:44 AM
Support :)
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Ortron is online. Ortron
Joined: 19 Jul 2013
Total Posts: 1297
12 Nov 2014 07:01 AM
Put the sound in a part then change the volume.

Problem fixed
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racermigs123 is not online. racermigs123
Joined: 26 Apr 2012
Total Posts: 1133
13 Nov 2014 11:36 PM
even at low volumes, the sound can go for quite a distance. It would also be great if obstructions such as a wall can muffle sound.
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iVadez is not online. iVadez
Joined: 21 Jul 2009
Total Posts: 636
14 Nov 2014 12:09 AM
Support.
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cpmoderator12345 is not online. cpmoderator12345
Joined: 26 Jan 2013
Total Posts: 15651
14 Nov 2014 12:17 AM
support
its pretty much impossible to make a distance-sound volume script
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racermigs123 is not online. racermigs123
Joined: 26 Apr 2012
Total Posts: 1133
14 Nov 2014 07:00 PM
I change my earlier comments about it possibly being scriptable. I've been editing and working with a fair amount of scripts since then and I can say that I do not think it's scriptable.
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racermigs123 is not online. racermigs123
Joined: 26 Apr 2012
Total Posts: 1133
17 Nov 2014 06:09 AM
bump
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racermigs123 is not online. racermigs123
Joined: 26 Apr 2012
Total Posts: 1133
18 Nov 2014 02:56 AM
another bump
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Reynald2366 is not online. Reynald2366
Joined: 31 Jul 2009
Total Posts: 902
18 Nov 2014 04:25 AM
Don't we already have 3D atmospheric sounds?

Like hearing distant gunshots from Apocalypse rising
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YourAnonNews is not online. YourAnonNews
Joined: 02 Feb 2013
Total Posts: 1
18 Nov 2014 05:27 AM
He used a script for that.

Support, this idea should exist, it would make games even more realistic.
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Ortron is online. Ortron
Joined: 19 Jul 2013
Total Posts: 1297
18 Nov 2014 09:32 AM
All he did was put the sound in the gun
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racermigs123 is not online. racermigs123
Joined: 26 Apr 2012
Total Posts: 1133
18 Nov 2014 04:42 PM
If you guys noticed, even if the sound is at around 0.1, you can still hear it from a good distance away. Also, like I said before, obstructions and walls should be able to muffle or block out sounds.
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racermigs123 is not online. racermigs123
Joined: 26 Apr 2012
Total Posts: 1133
21 Nov 2014 07:50 AM
new bump
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MisterObvious is not online. MisterObvious
Joined: 23 Jun 2007
Total Posts: 5933
21 Nov 2014 08:38 AM
IF IT'S SCRIPTABLE PLEASE GIVE US THE SCRIPT OR SHUT UP.
I'm tired of "oh you can script it" argument.
It's like saying "if you're hungry why don't you eat?" to a poor person.
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