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| 08 Apr 2016 12:50 AM |
| So I know what animations are...but how do you implement them onto your character? Like I have a plugin that makes animations and I can upload those animations, but what do I do from there? What am I able to do with them? |
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Ueskay
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| Joined: 20 Jun 2014 |
| Total Posts: 824 |
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| 08 Apr 2016 03:21 AM |
Here, i ripped this one from the wiki, it might help
game.Players.PlayerAdded:connect(function(player) while not player.Character do wait() end local character = player.Character local animateScript = character.Animate -- Create instance for new animation local newFallingAnimation = Instance.new("Animation") newFallingAnimation.Name = "FallAnim2" newFallingAnimation.AnimationId = 'http://www.roblox.com/asset/?id=165167632' newFallingAnimation.Parent = animateScript.fall -- Give new animation a Weight local newFallingWeight = Instance.new("NumberValue") newFallingWeight.Name = "Weight" newFallingWeight.Value = 1 newFallingWeight.Parent = newFallingAnimation -- Give old animation a Weight as well local oldFallingWeight = Instance.new("NumberValue") oldFallingWeight.Name = "Weight" oldFallingWeight.Value = 4 oldFallingWeight.Parent = animateScript.fall.FallAnim end)
game.Workspace.Yourmama:Destroy() |
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| 08 Apr 2016 04:02 AM |
I don't have too much experience with roblox anim plugin as I use CFrame for animating but I think this is how u do it
1. Make an animcontroller and put the ID of it to ur anim's id 2. Do something like this to play it:
--define local plyr and character I'm lazy Local anim = character.Humanoid:loadAnim(Animcontroller) anim:Play()
Animcontroller should be the 1 u made in step 1
also soz for clumsy writing I'm on phone |
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