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| 07 Apr 2016 07:52 PM |
In a module script, I tried running "game.Workspace.CurrentCamera.CameraSubject = ClndChar.Torso" In test, It seems to work perfectly, however, when I test in Start Server or via the play button, the camera will stay focused on the current player. Is there anything I'm doing wrong?
#code Do I really have to bump this? |
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| 07 Apr 2016 07:53 PM |
Forgot to remove the signature from my main. Sorry.
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| 08 Apr 2016 03:37 AM |
| Current Camera is a local thing, only accessible on clients via localscript, sadly they are not replicated to server or other clients |
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| 08 Apr 2016 03:48 AM |
| It works in test because in test because ur client and server run on the same instance, however start server and online are not |
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| 08 Apr 2016 03:49 AM |
| My phone is high, ignore recursion in my reply |
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WoolHat
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| Joined: 19 May 2013 |
| Total Posts: 1873 |
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| 08 Apr 2016 05:34 AM |
| Make sure a localscript is requiring the module script. |
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| 08 Apr 2016 08:41 AM |
Woolhat, "in test, It seems to work perfectly" I already run require anyway.
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| 08 Apr 2016 09:10 AM |
| He's saying make sure you require it with a LOCAL script. |
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