Zullway
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| Joined: 21 Oct 2013 |
| Total Posts: 15074 |
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| 07 Apr 2016 02:25 PM |
>officer pistols that kill you in 3 hits, can shoot the tip of your gun and you die
>RAT gets med kits at their spawn and raiders don't, pretty much auto win for defenders if they have any competence what so ever
And that's pretty much it, other than rat spawns a lot closer but that doesn't really compare in unfairness when you look at their officer guns and med kits |
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Zullway
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| Joined: 21 Oct 2013 |
| Total Posts: 15074 |
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| 07 Apr 2016 02:28 PM |
*7 views but no one challenges to debate me, they continue to flame FoA instead*
ok |
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ahpricity
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| Joined: 02 Dec 2009 |
| Total Posts: 8146 |
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| 07 Apr 2016 02:28 PM |
| Celeste is easy as hell to raid you literally hold one hallway |
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| 07 Apr 2016 02:28 PM |
| *cries about fort when sh2 is worse in spanish* |
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| 07 Apr 2016 02:29 PM |
ah, so now Sierra is unraidable
hm
I don't think so |
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| 07 Apr 2016 02:29 PM |
">RAT gets med kits at their spawn and raiders don't,"
are you implying all RAT spawn with med kits?
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Imitater
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| Joined: 17 Aug 2012 |
| Total Posts: 29994 |
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| 07 Apr 2016 02:30 PM |
| instead of addressing the issue lets make fun of OP's clan XDDDDDDDDD |
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Zullway
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| Joined: 21 Oct 2013 |
| Total Posts: 15074 |
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| 07 Apr 2016 02:32 PM |
Talking about Celeste 2
@tyran
The med kits that RAT has literally gives them 5 seconds extra of charging into the hallway, without them taking any damage... Pretty much invincible
Once they have control of the gate and the base/tower, it's pretty much impossible to get a steady stream of raiders near the entrance of the hallway, unless you stack at the gate with half of your team being unable to get inside unless they still go around, and all of the cover being completely useless in front of the tower |
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Zullway
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| Joined: 21 Oct 2013 |
| Total Posts: 15074 |
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| 07 Apr 2016 02:34 PM |
@forged
explain to me how RAT has medkits when they don't have control of the second floor? (The only place raiders have access to medical kits) |
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| 07 Apr 2016 02:34 PM |
| yeah you guys don't know how to raid there that's like over half of your problem lmao |
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KingAktar
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| Joined: 03 May 2009 |
| Total Posts: 5503 |
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| 07 Apr 2016 02:35 PM |
https://www.roblox.com/groups/group.aspx?gid=2550242
pretty sure the only RAT that spawn with medkits are those 18 people+poly and maybe admirals |
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| 07 Apr 2016 02:35 PM |
"The med kits that RAT has literally gives them 5 seconds extra of charging into the hallway, without them taking any damage... Pretty much invincible "
Considering raiders can outnumber the defenders 22v8, what's wrong with a couple people having medkits? Let's say you have a bunch of raiders set up on floor 1 wallshooting, the 8 defenders would need some medkits to push through. |
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| 07 Apr 2016 02:36 PM |
can we please understand that *not all RAT spawn with medkits*
only the 18 people in the medic rank do(the group link is above)
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Zullway
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| Joined: 21 Oct 2013 |
| Total Posts: 15074 |
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| 07 Apr 2016 02:37 PM |
@forged
Which is just enough people to use medkits and get a 5 second invincibility head start into the hallway, seeing as the guns there do such slow damage it gives RAT the time needed for their medkits to deploy
Where as if the raiders are charging the hallway, let's say they did have access to some medkits? (God knows how)
They would easily be killed by the 3 shot pistols given to admirals (or whatever you call them) before the medkits deploy
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pwner195
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| Joined: 01 Nov 2009 |
| Total Posts: 9124 |
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| 07 Apr 2016 02:38 PM |
Celeste II is an extremely unfair fort
there's no denying it lol
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Imitater
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| Joined: 17 Aug 2012 |
| Total Posts: 29994 |
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| 07 Apr 2016 02:39 PM |
| rat uses the tactic of throwing medkits from their medics into f1 hallway in order to push it while taking minimum damage therefore making a lot of f1 holding tactics worthless unless done extremely correctly |
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Zullway
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| Joined: 21 Oct 2013 |
| Total Posts: 15074 |
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| 07 Apr 2016 02:40 PM |
@shine
I honestly want to see you raid the fort itself
If you try wall shooting, you'll instantly be killed by an officers pistol, may I remind you that if you shoot someone's gun at that fort then it does damage to the person using the gun |
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KingAktar
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| Joined: 03 May 2009 |
| Total Posts: 5503 |
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| 07 Apr 2016 02:40 PM |
Honestly I agree, Celeste II is probably the worst base I have ever seen.
The weaponry is extremely outdated, the terrain is completely horrible, even the medi-kits aren't up to date for our tech - but it is still fair.
Once you capture the base it should essentially be the easiest win ever, it's 22 of you inside the base all at a major choke hold against eight defenders.
Sierra is the better base, more challenging - but there is no Admiral weapons, better tech, better terrain, and honestly it's easy to win at with teamwork and communication.
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KingAktar
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| Joined: 03 May 2009 |
| Total Posts: 5503 |
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| 07 Apr 2016 02:41 PM |
Zullway, let us defend Stronhold II with eight members and you raid and then you can defend Sierra???
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Imitater
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| Joined: 17 Aug 2012 |
| Total Posts: 29994 |
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| 07 Apr 2016 02:41 PM |
| both bases arent fair and it makes me sad |
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Zullway
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| Joined: 21 Oct 2013 |
| Total Posts: 15074 |
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| 07 Apr 2016 02:44 PM |
@king
Dystra has already offered to raid against your members ad SH2
Just waiting on one of your HRs to accept.
It's also extremely easy to win at SH2 if you get some sweet spots and pwn the defenders at their spawn, cutting off their stream of troops from the terminal roof
Even if you only get half of their health down, by the time they reach the roof they'll be confronted by your other set of raiders and will easily be killed, especially if you flank the end of their path by standing on the glass panels outside of term and just sword jumping up, being able to easily flank the defenders and boom
They're dead |
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KingAktar
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| Joined: 03 May 2009 |
| Total Posts: 5503 |
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| 07 Apr 2016 02:47 PM |
No it's not, in a 8v12 and you spawning closer to the base it's extremely hard. You could literally rush with all eight people and take out 5/12 and then just spawn back in and take out the remainders.
Even if you come back again and die and only have 7/12 removed from the terminal, you'll still have time to get there before the raiders that died in the first wave. Not to mention it's a seven second complete reset, and we have to stand on bomb at all times for progression.
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Imitater
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| Joined: 17 Aug 2012 |
| Total Posts: 29994 |
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| 07 Apr 2016 02:48 PM |
| any clan that has a complete reset system is stupid |
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