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| 05 Apr 2016 12:25 PM |
| Is there a method to transform BaseParts into Terrain? I barely use terrain, but remember that there was a way of doing this. |
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| 05 Apr 2016 12:52 PM |
function ModelToTerrain(p, type) for _,v in next, p:GetChildren() do game.Workspace.Terrain:FillBlock(vCFrame, v.Size, Enum.Material[type]) ModelToTerrain(v, type) v:Destroy() end end
ModelToTerrain(workspace.Model, "Sand")
#code R+ | local RAP = "R$389,814"; local robux = "R$4,105" |
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