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ROBLOX Forum » Game Creation and Development » Game Design
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Re: Star Wars: Battlefront suggestions!

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redmeguy2 is not online. redmeguy2
Joined: 16 Sep 2011
Total Posts: 145
09 Feb 2016 12:35 AM
GAME:

http://www.roblox.com/games/345312845/Star-Wars-Battlefront-ALPHA



Post your ideas on what we should add in the future, and we'll gladly consider it!

Alpha testers will get customization exclusives when the customization option is added. Currently, 2 new maps are in the process of being created along with tons of new guns!

Please however note, this thread is meant for people who have already bought/played the free demo while it was out. If you wish to buy the game and check out what we have currently, feel free to! We would love to hear your opinion. :)


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christianm1009 is not online. christianm1009
Joined: 05 Mar 2013
Total Posts: 4
09 Feb 2016 12:25 PM
I Know! Crouching And Laying Down!
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JarheadTech is not online. JarheadTech
Joined: 05 Oct 2015
Total Posts: 310
09 Feb 2016 04:05 PM
Im going to get some robux so i can play the game. From the comments on it, it seems high quality. Once i try it for a while i can give you my thoughts.
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Sith256 is not online. Sith256
Joined: 05 Apr 2014
Total Posts: 3
09 Feb 2016 04:20 PM
MAKE IT ################################################
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CounterforceStudio is not online. CounterforceStudio
Joined: 17 Nov 2013
Total Posts: 1067
09 Feb 2016 05:22 PM
Just bought it, and I think that the UI design is really well done. The curved corners on the rectangular buttons, the extremely smooth and attractive animations (fading in, fading out, etc) really made me want to try the actual game from just the menu screen.

However, I do feel that the GUIs in the actual game need a lot of work. They are great as they are, but I feel that they are not up to par with the GUIs in the main menu and become a great disappointment. For example, the rectangles on the top center of the screen colored red and blue should be beveled.

(I'm pretty sure that those GUIs were just placeholder, but I wrote this anyways)

As for other aspects of the game, the map looks excellent. (Note: I was playing on graphics 10, so I saw the neon effect. Not sure how people playing in lower graphic settings will think of the map)

I was the only person in my server so I didn't get to experience any actual gameplay. Kudos to you and your team!
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redmeguy2 is not online. redmeguy2
Joined: 16 Sep 2011
Total Posts: 145
09 Feb 2016 06:21 PM
i love you


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kafie is not online. kafie
Joined: 22 Aug 2009
Total Posts: 14
09 Feb 2016 09:56 PM
Before i get started id like to say that the alpha has been fun even in its current state. I love the concepts you have going. Now Im big on sound and atmosphere, for me its one of the most important aspects of a game. I strongly suggest, to add to the immersion and predictability of players, to put in the following:

1. Death yells (Immersion aspect)

2. In game call-outs and Voice Overs (Immersion and predictability)

3. Foot steps, and general foley sounds (Immersion and predictability)

4. Some sort of sound system. Now what i mean by this is to give sounds like weapon firing and explosion sounds different values, reverb etc. You could go as far as what Battlefront does and have different weapon firing sounds for different distances. (Immersion Aspect)

5. In game ambiance (Immersion aspect)

Anyways thats it for me. I Hope you will consider these audio ideas

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128Gigabytes is online. 128Gigabytes
Joined: 17 Apr 2014
Total Posts: 3616
09 Feb 2016 10:39 PM
make something original
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cclamp2 is not online. cclamp2
Joined: 17 Jul 2011
Total Posts: 3
09 Feb 2016 11:51 PM
Can we have walkers if its not too laggy? and maby old characters for hero battles like :Mace Windu,Ashoka Tano,Yoda? Maby even chubbacca
To play as a hero And sorry for mis- spelling alot of words
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cclamp2 is not online. cclamp2
Joined: 17 Jul 2011
Total Posts: 3
09 Feb 2016 11:54 PM
Oh and one more thing...if its first person...take off 3rd person...and please no jumping,it defeats the perpouse of jetpacks.
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redmeguy2 is not online. redmeguy2
Joined: 16 Sep 2011
Total Posts: 145
10 Feb 2016 01:50 AM
how does jumping defeat the purpose of jetpacks? i dont think jumping can get you ontop of those 3 stacked crates


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TanielCoolGuy is not online. TanielCoolGuy
Joined: 26 Apr 2015
Total Posts: 33
10 Feb 2016 09:43 AM
I think you should add a way to fly #####. It would be a ###### cool feature. You can even fly ##### in the original ###########.
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TanielCoolGuy is not online. TanielCoolGuy
Joined: 26 Apr 2015
Total Posts: 33
10 Feb 2016 09:47 AM
Well not just ##### by then selves. What i meant was that you should add ######## to the game.
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cclamp2 is not online. cclamp2
Joined: 17 Jul 2011
Total Posts: 3
10 Feb 2016 12:57 PM
Jumping is stupid. it will be dumb as war games and it would be hard to shoot a person who jumps the whole game
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redmeguy2 is not online. redmeguy2
Joined: 16 Sep 2011
Total Posts: 145
10 Feb 2016 05:05 PM
a script has been added that nerfs the feature of being able to jump consistently, but jumping will not be removed lol


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mikes543222 is not online. mikes543222
Joined: 07 Apr 2013
Total Posts: 7
11 Feb 2016 05:47 PM
3rd person and crouch and prone would be nice
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Tigeon is not online. Tigeon
Joined: 24 May 2013
Total Posts: 4222
11 Feb 2016 07:00 PM
Almost exactly like the real game! Nice.


Tell me, did you fall from a shooting star, one without a permanent scar?
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FloatingSpaceMan is not online. FloatingSpaceMan
Joined: 05 Jul 2015
Total Posts: 3
12 Feb 2016 05:37 PM
Amazing so far, but try to make it so there are hit markers and the enemies health isn't visible, otherwise amazing
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ratpat is not online. ratpat
Joined: 21 Feb 2010
Total Posts: 10
12 Feb 2016 06:49 PM
the starter weapon could use more energy before it needs a cooldown because it doesnt do much damage as the other
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drahsid5 is not online. drahsid5
Joined: 13 May 2011
Total Posts: 3937
12 Feb 2016 08:17 PM
Learn spring damper math and make it look gud.
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jroles7 is not online. jroles7
Joined: 24 Oct 2014
Total Posts: 766
12 Feb 2016 09:59 PM
lel why does it cost 30R$


i may or may not be a potato
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redmeguy2 is not online. redmeguy2
Joined: 16 Sep 2011
Total Posts: 145
12 Feb 2016 10:00 PM
cuz its in alpha



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captinsoap is not online. captinsoap
Joined: 24 Jan 2010
Total Posts: 9570
12 Feb 2016 11:23 PM
Awesome. Here are some suggestions for maps and features:

Big Maps for Massive Battles
Tatooine
Couruscant
Hoth
Starkiller Base
Endor

Smaller Maps for Smaller Battles
Jabba's Barge
Jabba's Palace
Kamino
Cloud City


Add in Loot Cache Items

You can buy them for the in game currency or for Robux and once you open one, you get three items of different rarities. Inside are different weapon skins and character appearance items. They can also contain limited time power ups, like 30 minutes of Double XP or 3 hours of Double Currency.


I also think you should add medals that pop on your screen.
Like you go on a 5 kill streak, make it show something on your screen and play a cool sound effect.

Add challenges for doing in game things which reward currency, XP, weapon skins and even Calling Cards/ Emblems?
- One with the Force
- Kill 30 enemy players without dying
Reward: 10,000 XP, A unique emblem, badge, weapon skin and character gear.


As you can tell I've just taken ideas from Call of Duty that I think would work well in your game, this game is really awesome and has massive potential!
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redmeguy2 is not online. redmeguy2
Joined: 16 Sep 2011
Total Posts: 145
15 Feb 2016 09:22 PM
Lovely suggestions! ^

We'll definitely consider all of that.


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BluFyre76 is not online. BluFyre76
Joined: 02 Feb 2015
Total Posts: 2
17 Feb 2016 12:02 AM
Can there be some kind of custom game or a coop vs al sort of thing?
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