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Re: how to make fire balls shoot out of my character's hand?

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rjordan14 is not online. rjordan14
Joined: 22 Nov 2014
Total Posts: 217
04 Apr 2016 04:17 AM
;-; This might be complicating for some people to make, I've been struggling with it for too long now. How do I make characters in my game, shoot like 3 fire balls out of their hand? Like it's in the character's Starter Pack and you have to click in order to shoot the fire out. I know it involves scripting which is something I'm terrible at, anybody know how to do this? ;-;
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mikeyw8 is not online. mikeyw8
Joined: 18 Jul 2010
Total Posts: 1244
04 Apr 2016 04:36 AM
you create a new part (variable = Instance.new("Part"))

you change size of part and the mesh etc

variable.Position = player's Left Arm/Right Arm

you add a bodythrust or something along those lines

and that's probably how to basically do it
-Mikeyw8
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rjordan14 is not online. rjordan14
Joined: 22 Nov 2014
Total Posts: 217
04 Apr 2016 06:30 AM
that didn't work ;-;
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Kryddan is not online. Kryddan
Joined: 12 Dec 2014
Total Posts: 310
04 Apr 2016 06:51 AM
look at this, https://www.youtube.com/watch?v=8qG857NvWKs&list=PLA4609EA2E5307C94&index=8

It is not exactly the same but the concept is.
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rjordan14 is not online. rjordan14
Joined: 22 Nov 2014
Total Posts: 217
04 Apr 2016 06:36 PM
^ Thanks, but that video is outdated. The script no longer works with that because Debris was removed.
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Kryddan is not online. Kryddan
Joined: 12 Dec 2014
Total Posts: 310
04 Apr 2016 06:44 PM
Debris is not removed aat all....
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rjordan14 is not online. rjordan14
Joined: 22 Nov 2014
Total Posts: 217
04 Apr 2016 06:52 PM
Uh then idk, I copied the scripts and everything he did and it didn't work
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xlaser23 is not online. xlaser23
Joined: 10 Dec 2011
Total Posts: 20341
04 Apr 2016 06:53 PM
http://wiki.roblox.com/index.php?title=Intro_to_Scripting
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rjordan14 is not online. rjordan14
Joined: 22 Nov 2014
Total Posts: 217
07 Apr 2016 10:14 PM
bump

please help /:
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IIEmpressCarcifia is online. IIEmpressCarcifia
Joined: 22 Jan 2013
Total Posts: 95
07 Apr 2016 10:16 PM
this is similar to what you're aiming for https://www.youtube.com/watch?v=vevf6q8fRSI&nohtml5=False
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C0mmando323 is not online. C0mmando323
Joined: 15 Dec 2012
Total Posts: 394
07 Apr 2016 10:19 PM
I kind of messed around making a fireball kind of thing once. You can take a look at this, it was a while ago before I started getting more familiar with weapon coding, so you can look at it and maybe it'll help you out.

https://www.roblox.com/Fire-item?id=206312120
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C0mmando323 is not online. C0mmando323
Joined: 15 Dec 2012
Total Posts: 394
07 Apr 2016 10:19 PM
Once again, no guarantees, it was a long time ago.

Hope it helps,
C0mmando323
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Casualism is not online. Casualism
Joined: 29 Oct 2011
Total Posts: 1851
07 Apr 2016 10:26 PM
Make a fireball and put it in Rep. Storage

LOCALSCRIPT


local ContextActionService = game:GetService("ContextActionService")
local player = game.Players.LocalPlayer

ContextActionService:BindAction("Throw", function(actionname, state, object)
if state == Enum.UserInputState.Begin then
-- Get the direction the player is facing
local direction = player.Character.Torso.CFrame.lookVector * 5

-- Create the projectile and give it velocity in the direction the player is facing
local projectile = game.ReplicatedStorage.Projectile:Clone()
projectile.Parent = game.Workspace.Folder
projectile:MakeJoints()
projectile.PrimaryPart.CFrame = CFrame.new(player.Character.Torso.Position + direction + Vector3.new(0,2,0))

projectile.PrimaryPart.Velocity = direction * 40 + Vector3.new(0,40,0)
end
end, false, "h")
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Qraotic is online. Qraotic
Joined: 12 Mar 2016
Total Posts: 63
07 Apr 2016 10:45 PM
I don't know how to do animations but, put this in a LOCAL SCRIPT in a TOOL, not handle:

local tool = script.Parent
local Player = game.Players.LocalPlayer
local RELOAD = false -- Reload Function (Edit time at the end)
tool.Equipped:connect(function(mouse)
mouse.Button1Down:connect(function(key)
if not RELOAD then -- Reload Function
RELOAD = true -- Reload Function
for i = 1,3 do -- 1,3 means it will repeat this 3 times
local fireball = Instance.new("Part",game.Workspace)
fireball.Size = Vector3.new(5,5,5) -- Change Size Here
fireball.Name = "Fireball"
fireball.BrickColor = BrickColor.new("Bright red") -- Change colour here
fireball.TopSurface = "Smooth"
fireball.BottomSurface = "Smooth"
fireball.CanCollide = false
fireball.Shape = "Ball"
fireball.Transparency = 0.7 -- Change Transparency here
local fire = Instance.new ("Fire",fireball) -- Change fire here
fire.Size = 15 -- Fire Size
fire.Heat=0 -- Fire Heat
local bv = Instance.new("BodyVelocity",fireball)
bv.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
bv.Velocity = Player.Character.Torso.CFrame.lookVector*80 -- '80' is how fast it moves (the higher the number the faster it goes)
fireball.CFrame=Player.Character.Torso.CFrame*CFrame.new(0,0,-12)
game.Debris:AddItem(fireball,6) -- the 6 means how long till the fireball gets deleted (in seconds)
wait(.5) -- The interval between each fireball (In seconds)
end
wait(3) -- RELOAD TIME (In seconds)
RELOAD = false
end
end)
end)

--<3
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rjordan14 is not online. rjordan14
Joined: 22 Nov 2014
Total Posts: 217
07 Apr 2016 10:50 PM
Thank you guys so much!!! Got it to work! (:
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