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| 03 Apr 2016 06:43 PM |
make a gun like in phantom forces, with out a tool
tim cipul |
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| 03 Apr 2016 06:57 PM |
| Look at free models :P idk |
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| 03 Apr 2016 07:07 PM |
| He still uses a tool, he just disabled the backpack |
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| 03 Apr 2016 07:09 PM |
lolwut i have editted it before, he doesn't desable the backpack
tim cipul |
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| 03 Apr 2016 07:09 PM |
| If you have edited it before than you would know how he does it, wouldn't you |
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| 03 Apr 2016 07:12 PM |
no; i dont edit that i add like custom guns
>go into framework >look for like 6360 i think >add your gun to the class >go to the module >add your gun script >add your gun model to the gun models >add the gun to getgun
tim cipul |
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| 03 Apr 2016 07:22 PM |
This question is extremely broad and advanced
Instance.new("BodyThrust",SenseiWarrior).position = CFrame.new(SenseiWarrior,YourGirlsDMs) |
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| 03 Apr 2016 07:22 PM |
Look, you can get the same effect by disabling the backpack and equipping the weapon by
Player.Character.Humanoid:EquipTool(blahsdfwef) |
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| 03 Apr 2016 07:24 PM |
| He puts the gun model in CurrentCamera and uses a module script to control it. If you knew how to script well, you'd know how to do it |
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TimeTicks
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| Joined: 27 Apr 2011 |
| Total Posts: 27115 |
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| 03 Apr 2016 07:51 PM |
You learn how to script you pathetic inbred
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