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| 02 Apr 2016 02:52 AM |
Hey guys so I recently finished a website I have been working on for a few weeks. The website will have scripting tutorials that I make on it from youtube. And it will also host cross server chat for your game. You will also be able to set your own data that will be sent to your game when you call on it. The website gives you a tutorial on how you can do that.Scripting Tutorials for roblox will be put on the website as often as they are made on youtube. It will also be a plaxe where you can get the latest new on Domini Studios my primary group. Everything on the site is completely free. Please give feedback on what you think of it. Thanks!
http://www.doministudios.x10host.com/
~sharpchain1 Leader of Domini Studios |
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MiniNob
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| Joined: 14 May 2013 |
| Total Posts: 822 |
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| 02 Apr 2016 02:56 AM |
| dont use x10 your website will get taken down |
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| 02 Apr 2016 03:16 AM |
bump
~sharpchain1 Leader of Domini Studios |
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| 02 Apr 2016 12:32 PM |
| wow, will there be a PHP source? |
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| 02 Apr 2016 12:37 PM |
| clean up that HTML code you basically instead of spamming br tags use some css margin. |
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| 02 Apr 2016 01:34 PM |
@aviator
It's very simple it basically just echo's back what you give it |
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| 02 Apr 2016 01:36 PM |
Hi sharp
btw mini is serious, my site got taken down and they never said why
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Ozmozian
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| Joined: 26 Mar 2016 |
| Total Posts: 358 |
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| 02 Apr 2016 01:44 PM |
Is there a way that the server will be able to send the data TO this site, so another server can pick it up?
Simple. |
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| 02 Apr 2016 03:29 PM |
Yes I recently realized I forgot that feature I already added it in. Im rendering an updated tutorial on it that will be on the site soon
~sharpchain1 Leader of Domini Studios |
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| 02 Apr 2016 03:43 PM |
| Stop using x10host. They are shady and limit your bandwidth. I suggest looking into OpenShift instead, I've been using their network for around 6 months or so and haven't had any issues. |
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| 02 Apr 2016 04:06 PM |
^ thank you I will look into it
~sharpchain1 Leader of Domini Studios |
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| 03 Apr 2016 06:21 PM |
b
~sharpchain1 Leader of Domini Studios |
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| 03 Apr 2016 06:25 PM |
| Looking forward to more tutorials. Keep up the good work! |
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| 03 Apr 2016 06:27 PM |
Openshift is good but if you have any experience with server management or want to get into it I recommend Digital Ocean. It will cost you $5 per month but if you're a student you can get GitHub's Student Pack and that will give you $50 Digital Ocean Credit plus some other cool stuff (Including a domain and SSL for a year).
On your website, pretty nice, I was going to implement something like this for something I was working on and it's nice to see others doing stuff like this. :)
Kind Regards,
George (ChuggleLabs)
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| 03 Apr 2016 06:29 PM |
Thank you both and @Classic im gonna have another tutorial up today!
~sharpchain1 Leader of Domini Studios |
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| 03 Apr 2016 08:48 PM |
| Make your website more attractive and use margins, it hurts the heart. I am sure it will be excellent regardless. |
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Casualist
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| Joined: 26 Jun 2014 |
| Total Posts: 4443 |
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| 03 Apr 2016 09:03 PM |
Sample chat: "Hello I like cheese & bacon; 3+4=5&User=Casualist" Message = "Hello I like cheese " From: "5&User=Casualist"
Solid pattern matching you got there.
You should be anchoring your patterns to the end of the string. http://wiki.roblox.com/index.php?title=String_pattern#Anchor_to_end |
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| 03 Apr 2016 10:04 PM |
you cannot put '&' symbols in the chat you are sending to the website, all web browsers use that symbol to separate variables you give to the webpage so that i probably why your return string is a little weird
~sharpchain1 Leader of Domini Studios |
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| 03 Apr 2016 10:21 PM |
@sharp
use UrlEncode and that won't be a problem
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| 03 Apr 2016 10:38 PM |
| ^ yes you can do that. But it's not my fault if the other guy didn't use that. His funky return string's fault should not be placed on me |
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Casualist
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| Joined: 26 Jun 2014 |
| Total Posts: 4443 |
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| 03 Apr 2016 11:53 PM |
| @sharp If you look at the quick tutorial you posted on your site, your pattern matching example has the problem I posted. I was pointing out your tutorial had problems. I also recommend a solution to said problem. |
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dave2011
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| Joined: 02 Oct 2010 |
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| 04 Apr 2016 12:01 AM |
I tried doing this:
http=game.HttpService
game.Players.PlayerAdded:connect(function(p) p.Chatted:connect(function(m) http:PostAsync("http://www.doministudios.x10host.com/HPC/Profiles892ngjsk28dksn4nks*sj/1610838743cc90e3e4fdda748282d9b8/ComData.php","data="..m.."&token=DaveToken&user="..p.Name,2) end) end) while wait(.1) do data=http:PostAsync("http://www.doministudios.x10host.com/HPC/Profiles892ngjsk28dksn4nks*sj/1610838743cc90e3e4fdda748282d9b8/ComData.php","data=get&token=######",2) endpos=string.find(data,"&") msg=string.sub(data,1,endpos-1) userpos=string.find(data,"=") plrn=string.sub(data,userpos+1,#data) workspace.Chat.Value=plrn..": "..msg end
it didnt update the value when users in other servers chatted...
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