spinywind
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| Joined: 26 Jan 2012 |
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| 27 Mar 2016 03:04 PM |
I know a lot of people have trouble with datastores so thats the reason i made this. Enjoy. Pm me if theres a problem.
http://www.roblox.com/item.aspx?id=388933292
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| 27 Mar 2016 03:09 PM |
"This Data Module is Anit-Exploitable. Its a customized Datastore table that can save up to 200 instances. Its Anti-Lag and can be modified simply. "
Is everyone on the forums a troll today? It's not even a module script. But you're not totally ignorant because the code in it works. You must be a troll
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spinywind
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| Joined: 26 Jan 2012 |
| Total Posts: 3580 |
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| 27 Mar 2016 03:10 PM |
Idk why i call it that but lol. Just trying to help ya know. Stats in serverstorage are impossible to exploit.
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spinywind
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| Joined: 26 Jan 2012 |
| Total Posts: 3580 |
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| 27 Mar 2016 03:31 PM |
Bumping this for others too see incase they missed.
bump
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spinywind
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| Joined: 26 Jan 2012 |
| Total Posts: 3580 |
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xlaser23
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| Joined: 10 Dec 2011 |
| Total Posts: 20341 |
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| 27 Mar 2016 03:50 PM |
I dont get whats special about it all u did was put values in serverstorage
how would u be able to pull stats using a local script?
http://www.roblox.com/xla-item?id=290739801http://www.roblox.com/aser-item?id=290739819http://www.roblox.com/23-item?id=290739831 R$10,897 Tx40 (づ ゚ ³ ゚)づ |
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| 27 Mar 2016 03:55 PM |
"Stats in serverstorage are impossible to exploit."
You could not be more wrong |
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spinywind
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| Joined: 26 Jan 2012 |
| Total Posts: 3580 |
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| 27 Mar 2016 04:03 PM |
In the value:
local Player = game.Players.LocalPlayer local StatFolder = game.ServerStorage[Player.Name]
StatFolder.YourValue.Value.Changed:connect(function() script.Parent.Value = StatFolder.YourValue.Value end)
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spinywind
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| Joined: 26 Jan 2012 |
| Total Posts: 3580 |
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| 27 Mar 2016 04:04 PM |
Level seven exploits cant see serverStorage because exploits are client-sided.
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spinywind
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| Joined: 26 Jan 2012 |
| Total Posts: 3580 |
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| 27 Mar 2016 04:10 PM |
I updated it with a new script.
This is something thats supposed to be advanced. Its suppose to help new scripters.
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eRanged
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| Joined: 15 Jun 2013 |
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| 27 Mar 2016 04:17 PM |
I didnt know local scripts could access serverstorage o_o
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spinywind
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| Joined: 26 Jan 2012 |
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eRanged
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| Joined: 15 Jun 2013 |
| Total Posts: 9746 |
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| 27 Mar 2016 04:20 PM |
Wtf...
"The advantage to storing objects server-side only is that network traffic will not be spent on transmitting these objects to players, which could be useful if, for instance, a place has several maps with a lot of parts that would otherwise all have to be downloaded by the client when the player joins a place, but only one is used at a time. The disadvantage is that LocalScripts will not be able to access the contents of this service."
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spinywind
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| Joined: 26 Jan 2012 |
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eRanged
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| Joined: 15 Jun 2013 |
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| 27 Mar 2016 04:24 PM |
oh you're using a module?
I didnt check out the model sorry
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spinywind
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| Joined: 26 Jan 2012 |
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| 27 Mar 2016 04:25 PM |
No im not but im just saying thats how its possible.
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eRanged
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| 27 Mar 2016 04:27 PM |
@spiny they can also be server sided and can easily bypass anything, also most level 7s have script executables.
watch?v=Z6jtLAnqiiA |
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| 27 Mar 2016 04:27 PM |
Posted wrong thing for my siggy:
Planning on buying some of the Tix items..? Why not help someone else out while you do: http://www.roblox.com/games/384256234/-?rbxp=28199818 |
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spinywind
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| Joined: 26 Jan 2012 |
| Total Posts: 3580 |
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| 27 Mar 2016 04:58 PM |
Ik they do but they cant access serverstorage. The scripts are client sided.
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| 27 Mar 2016 05:06 PM |
| I don't see what all the hate is about. It's pretty decent. |
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spinywind
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| Joined: 26 Jan 2012 |
| Total Posts: 3580 |
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| 27 Mar 2016 05:48 PM |
Thanks. I really hope people make good use out of it.
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spinywind
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| Joined: 26 Jan 2012 |
| Total Posts: 3580 |
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spinywind
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| Joined: 26 Jan 2012 |
| Total Posts: 3580 |
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spinywind
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| Joined: 26 Jan 2012 |
| Total Posts: 3580 |
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