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Re: How could I use scripting to improve "obbies?"

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Revisional is not online. Revisional
Joined: 02 Aug 2014
Total Posts: 318
27 Mar 2016 03:32 PM
Most obstacle course games lack scripts entirely aside from the free models.

I'm able to script and I've been trying to make my "obby" more engaging.

So far what I've done is made it seem more lively through use of parts animated by while loops, added an intro GUI, added rotating decorations, made the game's time quickly go from day to night as to bring out both neon lights at night and reflection at day, added giant rotating exploding axes, added obstacles that generate a random direction to fling the payer upon being touched, etc.

Despite all of this, I still feel like the game is missing a lot.
There's so much more that could be done to make it a competent game.

While I feel confident that it's better made than a lot of obstacle course games, that's nothing being that it takes very little effort to be better than games that are simply effortless.

Any suggestions for unique ways that I could use scripting to improve an otherwise bland and simple genre?
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Revisional is not online. Revisional
Joined: 02 Aug 2014
Total Posts: 318
27 Mar 2016 03:34 PM
Made a typo. The last example I listed from the paragraph stating some of the things I've added so far should say "player" not "payer."
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spinywind is online. spinywind
Joined: 26 Jan 2012
Total Posts: 3580
27 Mar 2016 03:34 PM
Could make the level your on save. Make nice looking guis that catch peoples attention. You can also make gamepasses and earn robux.



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Revisional is not online. Revisional
Joined: 02 Aug 2014
Total Posts: 318
27 Mar 2016 03:42 PM
Thank you, I've been thinking about doing things like that.
So far I've introduced use of a gravity coil that I modified as a game pass and I am working on making another game pass give the user the ability to double-jump.

While I have some GUIs I plan to add new GUIs that briefly become visible when the user advances through levels to congratulate the player.
Level saving would also be excellent and I'll try to work on that.
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superconscript is not online. superconscript
Joined: 15 Mar 2012
Total Posts: 413
27 Mar 2016 03:44 PM
If your good at animations maybe modify the player animations for better looks. (Jumping,walking, and other animations)
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exoSentinel is not online. exoSentinel
Joined: 18 Mar 2012
Total Posts: 2795
27 Mar 2016 04:28 PM
animations might be cool, also you could make different sets of stages have different themes and a nice build.


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Revisional is not online. Revisional
Joined: 02 Aug 2014
Total Posts: 318
28 Mar 2016 05:03 PM
bump
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AggressiveCatch is not online. AggressiveCatch
Joined: 17 Jul 2011
Total Posts: 5840
28 Mar 2016 05:04 PM
yeah definately try to have like a theme or a even better a storyline

and use scripts to create atmosphere more than the actual obbies
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goro7 is not online. goro7
Joined: 01 Jul 2009
Total Posts: 735
28 Mar 2016 05:06 PM
Maybe you could somehow add a time trail like thing.
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c9_io is not online. c9_io
Joined: 15 Feb 2014
Total Posts: 2642
28 Mar 2016 05:10 PM
GD pls
Anyway more originality would only make it more appealing.
Obbies won't ever be competent by itself.....


http://www.roblox.com/unnamed-item?id=385096183 Ready to waste a ton of money of VR tech for Sword Art Online : The Beginning
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