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Re: Is it possible to remove the orientation of the camera?

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Kaskhamun is not online. Kaskhamun
Joined: 01 Mar 2016
Total Posts: 160
27 Mar 2016 08:37 AM
As in, the camera is great and all but instead of doing this:

http://prntscr.com/aknnwu

Is it possible to do this?

http://prntscr.com/aknp20

Any techniques or methods to do this would be VERY well appreciated!


-- Thank you yer lovin' code junkies!
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Kaskhamun is not online. Kaskhamun
Joined: 01 Mar 2016
Total Posts: 160
27 Mar 2016 08:38 AM
P.S I just flipped the image, not actually done it, or else there'd be no need for you gentlemen and gentleladies.


-- Thank you yer lovin' code junkies!
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Kaskhamun is not online. Kaskhamun
Joined: 01 Mar 2016
Total Posts: 160
27 Mar 2016 09:14 AM
Bump.

-- Thank you yer lovin' code junkies!
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AggressiveCatch is not online. AggressiveCatch
Joined: 17 Jul 2011
Total Posts: 5840
27 Mar 2016 09:18 AM
idk, but imma test stuff out for u rn
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KLGA is not online. KLGA
Joined: 19 Apr 2014
Total Posts: 2571
27 Mar 2016 09:20 AM
It's definitely possible, I remember seeing crazyman32 doing it in one of his jet games. I have no clue how to do it though.
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AggressiveCatch is not online. AggressiveCatch
Joined: 17 Jul 2011
Total Posts: 5840
27 Mar 2016 09:24 AM
ok i figured out how to do it, idk what u want to do with it now

by changing the cframe of the camera u can rotate it
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AggressiveCatch is not online. AggressiveCatch
Joined: 17 Jul 2011
Total Posts: 5840
27 Mar 2016 09:25 AM
idk how u want it to work, but its probably gonna be a lot of math
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KLGA is not online. KLGA
Joined: 19 Apr 2014
Total Posts: 2571
27 Mar 2016 09:27 AM
@Aggressive

Just like:

camera.CFrame = workspace.Part.CFrame * CFrame.Angles(math.rad(180),0,0)

?
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AggressiveCatch is not online. AggressiveCatch
Joined: 17 Jul 2011
Total Posts: 5840
27 Mar 2016 09:28 AM
yeah basically, but that will only work from one view and if the camera is rotated it no longer works
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c9_io is not online. c9_io
Joined: 15 Feb 2014
Total Posts: 2642
27 Mar 2016 09:28 AM
Relative to the orientation of the plane?


http://www.roblox.com/unnamed-item?id=385096183 Ready for Sword Art Online : The Beginning in 2017. Ready to waste a sh[]t ton of money on VR tech.
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AggressiveCatch is not online. AggressiveCatch
Joined: 17 Jul 2011
Total Posts: 5840
27 Mar 2016 09:29 AM
yeah camera cframe is relative to the plane, not to the person

thats why its tricky
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c9_io is not online. c9_io
Joined: 15 Feb 2014
Total Posts: 2642
27 Mar 2016 09:33 AM
Uhhh out of the top of my head without math it would be something like Attach


http://www.roblox.com/unnamed-item?id=385096183 Ready for Sword Art Online : The Beginning in 2017. Ready to waste a sh[]t ton of money on VR tech.
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AggressiveCatch is not online. AggressiveCatch
Joined: 17 Jul 2011
Total Posts: 5840
27 Mar 2016 09:34 AM
im pretty sure the camera cant be rotated if u dont set the exact cframe
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Kaskhamun is not online. Kaskhamun
Joined: 01 Mar 2016
Total Posts: 160
27 Mar 2016 09:35 AM
I suppose attaching the camera to the plane and updating its cframe a lot would work? But that might look horrible if there's too much lag.
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AggressiveCatch is not online. AggressiveCatch
Joined: 17 Jul 2011
Total Posts: 5840
27 Mar 2016 09:36 AM
if there is any stuttering, it will be because of the airplane, not the camera
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AggressiveCatch is not online. AggressiveCatch
Joined: 17 Jul 2011
Total Posts: 5840
27 Mar 2016 09:37 AM
and if the airplane were stuttering, the normal camera would look bad too

so, yeah
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c9_io is not online. c9_io
Joined: 15 Feb 2014
Total Posts: 2642
27 Mar 2016 09:37 AM
true


http://www.roblox.com/unnamed-item?id=385096183 Ready for Sword Art Online : The Beginning in 2017. Ready to waste a sh[]t ton of money on VR tech.
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AggressiveCatch is not online. AggressiveCatch
Joined: 17 Jul 2011
Total Posts: 5840
27 Mar 2016 09:38 AM
it shouldnt be too difficult to script the camera if on an airplane

just copy the cframe of a straight part on the plane

then the camera can match that
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Kaskhamun is not online. Kaskhamun
Joined: 01 Mar 2016
Total Posts: 160
27 Mar 2016 09:39 AM
unless you somehow make a really fast interpolator that tracks between cframes..?

If it stutters then it would just glide to the stutter point instead of jolt horribly.
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AggressiveCatch is not online. AggressiveCatch
Joined: 17 Jul 2011
Total Posts: 5840
27 Mar 2016 09:40 AM
what does that mean that it would glide to stutter instead of jolt?

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AggressiveCatch is not online. AggressiveCatch
Joined: 17 Jul 2011
Total Posts: 5840
27 Mar 2016 09:43 AM
you can bind your camera script to update every single frame at the same speed as the default camera

the only lag would be if the plane does not move smoothly through the air
because the camera is based on the plane's position
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Kaskhamun is not online. Kaskhamun
Joined: 01 Mar 2016
Total Posts: 160
27 Mar 2016 09:43 AM
Um, I might just be talking out of my rear on that one, sorry xD

However it'd be awesome if ROBLOX allowed for an option to "IgnoreXYZAxis" in reference to vehicle seats, so the camera ALWAYS fixes to the same direction as the vehicle seat.
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AggressiveCatch is not online. AggressiveCatch
Joined: 17 Jul 2011
Total Posts: 5840
27 Mar 2016 09:44 AM
or you can just copy the vehicle seat's cframe onto the camera

then there is no issue
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AggressiveCatch is not online. AggressiveCatch
Joined: 17 Jul 2011
Total Posts: 5840
27 Mar 2016 09:45 AM
camera.CFrame = vehicleseat.CFrame

just tried that and it works just fine
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Kaskhamun is not online. Kaskhamun
Joined: 01 Mar 2016
Total Posts: 160
27 Mar 2016 09:46 AM
Actually better name for it, "RelativeXYZToSeat"? so it always follows the same direction as the seat?
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