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Re: Blood Splatter Script

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PhoenixSigns is not online. PhoenixSigns
Joined: 17 Sep 2011
Total Posts: 1137
26 Mar 2016 12:25 PM
How would you create the a script similar to the blood effect in Phantom Forces?
Like when a player gets hit, a pool of blood forms on the walls or the ground.

The part that I need help with is finding the rotation of the wall so I can properly rotate the blood splatter so it matches the wall's slant.
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Laakari is not online. Laakari
Joined: 07 Aug 2014
Total Posts: 17362
26 Mar 2016 12:26 PM
Probably something to do with Region3 and the parts in that region.




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AggressiveCatch is not online. AggressiveCatch
Joined: 17 Jul 2011
Total Posts: 5840
26 Mar 2016 12:27 PM
i would use raycasting and draw a ray straight down to determine the hit pos and the surface normal
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PhoenixSigns is not online. PhoenixSigns
Joined: 17 Sep 2011
Total Posts: 1137
26 Mar 2016 01:58 PM
I was thinking about using raycast too. Upon damage, it would shoot a random raycast around the character and get the position it hit. But how can you determine the rotation and stuff.
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AggressiveCatch is not online. AggressiveCatch
Joined: 17 Jul 2011
Total Posts: 5840
26 Mar 2016 01:59 PM
thats what using the surface normal of a ray is for
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