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| 26 Mar 2016 12:59 AM |
Rocky terrain, ice and snow covers the landscape, etc
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Altamorr
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| Joined: 18 Jul 2015 |
| Total Posts: 411 |
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| 26 Mar 2016 12:59 AM |
idk
- Signed by Kylo Ren, the Executor of Supreme Leader Snoke |
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HlCOM
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| Joined: 29 Mar 2009 |
| Total Posts: 3332 |
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| 26 Mar 2016 01:01 AM |
yes, but please not for FoA it would seem... odd
Killah with 3 i's |
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HlCOM
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| Joined: 29 Mar 2009 |
| Total Posts: 3332 |
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| 26 Mar 2016 01:01 AM |
| and igloos with eskimo gear around it, also polar bears |
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| 26 Mar 2016 01:01 AM |
| oil pipelines through a yukon/siberian-type landscape would be glorious |
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Inductive
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| Joined: 28 May 2012 |
| Total Posts: 6480 |
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| 26 Mar 2016 01:02 AM |
| Glaciers, ground that's actually slippery, frozen waterfalls, secret layers similar to the rebel base on Hoth, auto-change uniforms to a snow-camo variant, white guns... probably some other stuff too. |
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| 26 Mar 2016 01:03 AM |
A hidden room with Elsa and Sub-Zero twerking.
-Common Sense: Use it. |
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| 26 Mar 2016 01:04 AM |
"a yeti"
Planned on adding some easter eggs. I used to be in APN and we had a big monster named Steve and he was always interesting.
"glacier"
Very interesting - thank you.
"yes, but please not for FoA it would seem... odd"
It may seem odd but I genuinely want to give a greater and new atmosphere for Arcadia and I really want to hammer away the "intergalactic" aspect. I want this particular base to seem like one of millions.
"oil pipelines through a yukon/siberian-type landscape would be glorious"
Very nice
"Glaciers, ground that's actually slippery, frozen waterfalls, secret layers similar to the rebel base on Hoth, auto-change uniforms to a snow-camo variant, white guns... probably some other stuff too. "
Thanks!
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| 26 Mar 2016 01:12 AM |
| Snowmobile for transportation 1-2 ppl per vehicle if u make base kind of big with 3-5 vehicles spawn for each team |
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| 26 Mar 2016 01:19 AM |
Cave with luke skywalker hanging upside down would be pretty hilarious.
Winning is an expectation, not a cause for celebration. | +2,399 posts on SelSlayer |
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| 26 Mar 2016 01:20 AM |
Oh my God yes!
-Common Sense: Use it. |
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Synoan
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| Joined: 31 Aug 2012 |
| Total Posts: 15658 |
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| 26 Mar 2016 01:23 AM |
| Doesnt matter really you'll be updating it every time you lose so it'll look nothing like it does at first |
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Theta0
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| Joined: 09 Feb 2011 |
| Total Posts: 40750 |
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| 26 Mar 2016 01:23 AM |
snowmobiles cave system dynamic weather with lighting snowstorms, rain, wind
ribbit |
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MrZelo
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| Joined: 07 Jul 2008 |
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| 26 Mar 2016 01:25 AM |
| Make it look like hoth with different bunker spots that you can capture to gain territory on both sides and the terminal is in the central bunker. |
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| 26 Mar 2016 01:25 AM |
"Doesnt matter really you'll be updating it every time you lose so it'll look nothing like it does at first"
Don't even try criticizing me concerning base updates.
Your HICOM chat looked pretty interesting during the war.
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WannaBet
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| Joined: 01 Jan 2011 |
| Total Posts: 23607 |
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| 26 Mar 2016 01:26 AM |
| Dystra, that's a pretty vague concept. Any sort of base; lava, asteroid, ice, water - anything - could be great depending on its execution. |
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fitemenub
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| Joined: 26 Aug 2013 |
| Total Posts: 9925 |
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| 26 Mar 2016 01:27 AM |
add Wampa's
http://www.roblox.com/a-item?id=386491583 http://www.roblox.com/b-item?id=386500009 http://www.roblox.com/c-item?id=386491422 |
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MrZelo
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| Joined: 07 Jul 2008 |
| Total Posts: 47891 |
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| 26 Mar 2016 01:28 AM |
I still think my idea is pretty cool...
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ToberDam
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| Joined: 08 Oct 2008 |
| Total Posts: 11054 |
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| 26 Mar 2016 01:29 AM |
| Isn't stronghold enough. I mean, why stop trying to grab at old times now? |
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| 26 Mar 2016 01:33 AM |
"Isn't stronghold enough. I mean, why stop trying to grab at old times now?"
Stronghold has been temporary since our conception. Our goal from the beginning has been to move onward.
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ToberDam
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| Joined: 08 Oct 2008 |
| Total Posts: 11054 |
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| 26 Mar 2016 01:35 AM |
| Well if you want me to get serious with this, you're not moving onward if you're clinging to the stuff of the past. You've shot yourself the moment you've begun. |
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