Nalsta
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| Joined: 15 Mar 2016 |
| Total Posts: 146 |
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| 26 Mar 2016 01:30 AM |
I keep messing up I need some tips ;-;
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| 26 Mar 2016 01:39 AM |
| If you're having problems then you're an idiot. |
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Nalsta
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| Joined: 15 Mar 2016 |
| Total Posts: 146 |
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| 26 Mar 2016 01:49 AM |
I don't anymore I just figured it out dumbass. People like you ruin ROBLOX for people. Just don't leave a comment if its rude. Smh
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dave2011
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| Joined: 02 Oct 2010 |
| Total Posts: 10581 |
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| 26 Mar 2016 02:07 AM |
just ignore the troll, he does this on every thread
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| 26 Mar 2016 02:10 AM |
Ignore him, simply a troll or just an idiot.
Anyways, you should research on this:
http://wiki.roblox.com/index.php?title=API:Class/Player/GetMouse
GetMouse is a very useful factor in keybinds, since that's the only way to get it to work.
http://wiki.roblox.com/index.php?title=API:Class/Mouse/KeyDown
This only works if, "assuming that 'mouse' was defined". So that means that you first need to define GetMouse, before you can use KeyDown.
http://wiki.roblox.com/index.php?title=Keyboard_input#UserInputService
Another way is UserInputService, although I never used it, but this can help very well. I don't think you require GetMouse for UserInputService. |
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instawin
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| Joined: 04 Jun 2013 |
| Total Posts: 8777 |
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| 26 Mar 2016 03:50 AM |
| I'd also recommend ContextActionService (http://wiki.roblox.com/index.php?title=ContextActionService_tutorial) |
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Nalsta
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| Joined: 15 Mar 2016 |
| Total Posts: 146 |
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| 31 May 2016 06:07 PM |
Thanks, you guys helped a ton!
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