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Re: Are NetworkSettings scriptable?

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crome60 is not online. crome60
Joined: 22 Nov 2008
Total Posts: 15266
23 Mar 2016 06:33 PM
I'd like to do some fun tests with data packets. Can they be used in a script?
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Void_Optics is not online. Void_Optics
Joined: 21 Mar 2016
Total Posts: 286
23 Mar 2016 06:37 PM
try it then
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crome60 is not online. crome60
Joined: 22 Nov 2008
Total Posts: 15266
23 Mar 2016 07:37 PM
Tried messing around with a few settings, it doesn't work. RBXLua is pure stupidity.
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JarodOfOrbiter is not online. JarodOfOrbiter
Joined: 17 Feb 2011
Total Posts: 20029
23 Mar 2016 07:41 PM
No, Roblox isn't meant to mess around with packets. Why are you wanting a hammer to remove a bolt?
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crome60 is not online. crome60
Joined: 22 Nov 2008
Total Posts: 15266
23 Mar 2016 07:44 PM
I was trying to make a weapon that kind of stops time for the player locally without interfering with other clients.
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JarodOfOrbiter is not online. JarodOfOrbiter
Joined: 17 Feb 2011
Total Posts: 20029
23 Mar 2016 07:47 PM
Yeah, but Roblox isn't made for that to happen. Besides, you're going about it wrong. You should probably just anchor everything, manipulate physics, or something like that. Even the latter would be complicated though.

But again, Roblox is a kiddie environment, made to be easy and safe. You shouldn't need to manipulate network stuff.
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crome60 is not online. crome60
Joined: 22 Nov 2008
Total Posts: 15266
23 Mar 2016 07:55 PM
I'm currently attempting to manipulate the gravitational acceleration of parts. Although I haven't done too much testing with it so I'm not sure how effective it would be. It isn't quite the same effect that I was aiming for by manipulating data packets but it could work.
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