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Re: Effect of removal of tix will be on the dev community?

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WolfgangVonPrinz is not online. WolfgangVonPrinz
Joined: 24 Oct 2013
Total Posts: 4656
15 Mar 2016 05:09 PM
My initial title was too long, but it was "What do you think the repercussions of the removal of tickets will be on the dev community??"

Dev is not excluding people like builders or clothe makers, but thoughts on scripters are most appreciated.


I think it's going to result in a MASSIVE down turn, and I mean MASSIVE down turn in profits. If NBC are not making any money at all to spend on the games, and we don't get money from them joining the game, BC are the ONLY profitable player base.


Having said that, I think as a consequence the quality of game will go up. No longer will people be making rubbish "MEGA FUN OBBY!" (http://www.roblox.com/games/12996397/510-Mega-Fun-Obby) games, to harvest money of NBC, and they won't be able to afford the ad money to push it on the front page.

But in general, I believe it's probably cataclysmic in terms of profits
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os_time is not online. os_time
Joined: 15 Feb 2014
Total Posts: 2247
15 Mar 2016 05:12 PM
Reverse would be true as well, promising games won't have ad money either


#code "Lua ~ PHP ~ CSS ~ HTML for me at least."
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WolfgangVonPrinz is not online. WolfgangVonPrinz
Joined: 24 Oct 2013
Total Posts: 4656
15 Mar 2016 05:14 PM
This is something I didn't mention actually, the new featuredgames@roblox.com email address, which is VERY welcome.
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NovusTheory is not online. NovusTheory
Joined: 14 Oct 2009
Total Posts: 4532
15 Mar 2016 05:14 PM
That actually seems true since NBC no longer have a way to gain profit themselves unless THEY are a developer and even then, How do they earn money?

I can see what you mean by that
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ray_revenge is not online. ray_revenge
Joined: 18 Feb 2011
Total Posts: 453
15 Mar 2016 05:15 PM
dude i am reaping the benefits from the dying value of tix
best thing ever


Recommended username: AnimatedRay_revenge


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EchoReaper is online. EchoReaper
Joined: 14 Oct 2008
Total Posts: 4323
15 Mar 2016 05:17 PM
Some things to keep in mind:

1) There is a limited supply of ROBUX, and the supply is completely separate from tickets -- ROBUX can only be introduced by people purchasing it with real money (whether through BC or directly)

2) When developers generate ticket revenue from their game, they have to convert it to ROBUX in order to cash out. The ROBUX they get from Trade Currency doesn't pop out of thin air. It comes from: ? Other real people who bought the ROBUX.

ROBLOX removing tickets doesn't change the supply of ROBUX. It's still the same. So all of these people who had ROBUX they were trying to convert into tickets in TC, what are they going to do with the ROBUX now? They're going to spend it. That's what money is for. The amount of ROBUX players collectively spend will not change. Instead of getting tickets from NBC and exchanging them for other players' ROBUX, those other players' ROBUX is going to be directly spent in games. Yes, BC players will be the only profitable player base, but the amount of ROBUX games pull in will not change for the reasons mentioned above.
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EchoReaper is online. EchoReaper
Joined: 14 Oct 2008
Total Posts: 4323
15 Mar 2016 05:18 PM
"Reverse would be true as well, promising games won't have ad money either"

Just because adverts are currently purchased with tickets doesn't mean they're viable for NBC developers. Sure, you may get 10 tickets a day and some from place visits, but that's not enough for advertising. The advertising queue is saturated by people who pay boatloads of money for ads. Even if you put 1000 tickets into an ad, it won't be seen much. Either way NBC developers are screwed out of the ad system, and removing tickets really doesn't make much of a difference in that regard.
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WolfgangVonPrinz is not online. WolfgangVonPrinz
Joined: 24 Oct 2013
Total Posts: 4656
15 Mar 2016 05:21 PM
@Echo, Interesting thought. Most NBCers obtain their robux via the currency exchange, and most robux for that comes from very rich people looking to make a profit. They will now probably turn to Limiteds to turn profits now, so this will still have a detrimental effect on the amount of robux spent.
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WolfgangVonPrinz is not online. WolfgangVonPrinz
Joined: 24 Oct 2013
Total Posts: 4656
15 Mar 2016 05:22 PM
Oh, and also NBC are taxed more on their dev products, so it's still harder for them to turn a profit
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ray_revenge is not online. ray_revenge
Joined: 18 Feb 2011
Total Posts: 453
15 Mar 2016 05:23 PM
well now ur kinda forcing them to buy robux/bc if they want to be kool
roblox gets more money!!!!!!!!!!!!!!


Recommended username: SelectiveRay_revenge


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WolfgangVonPrinz is not online. WolfgangVonPrinz
Joined: 24 Oct 2013
Total Posts: 4656
15 Mar 2016 05:28 PM
I was wondering why there wasn't much flaming on the comment section of the article. Found the reason:
https://gyazo.com/38db82617421af62abe4c11cd08359d8
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os_time is not online. os_time
Joined: 15 Feb 2014
Total Posts: 2247
15 Mar 2016 05:29 PM
It's because you can't add words to get a number


#code "Lua ~ PHP ~ CSS ~ HTML for me at least."
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RecurringNightmare is not online. RecurringNightmare
Joined: 05 Jul 2012
Total Posts: 15336
15 Mar 2016 05:30 PM
well that game is from 2009

revenue will definitely go down unless they make R$ more abundant among NBCers quick like 1 R$ a day or something
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os_time is not online. os_time
Joined: 15 Feb 2014
Total Posts: 2247
15 Mar 2016 05:31 PM
If the achievement system is like a daily thing per day it would be good


#code "Lua ~ PHP ~ CSS ~ HTML for me at least."
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WolfgangVonPrinz is not online. WolfgangVonPrinz
Joined: 24 Oct 2013
Total Posts: 4656
15 Mar 2016 05:33 PM
No, it won't be:

Q: If it’s about simplifying the economy why aren’t we getting a small stipend of ROBUX for continued logins?

This would make it even more attractive to create alts and bots.



Q: If it’s about botting, why don’t you just implement ways to counteract that, like only awarding currency for spending at least x minutes in a game?

In general, anything we reward with currency will ultimately be botted.

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ray_revenge is not online. ray_revenge
Joined: 18 Feb 2011
Total Posts: 453
15 Mar 2016 05:34 PM
noooo the economy has started to stabilize (notrly)


Recommended username: FabulousRay_revenge


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os_time is not online. os_time
Joined: 15 Feb 2014
Total Posts: 2247
15 Mar 2016 05:35 PM
Watch in the next year they readd a "tix"


#code "Lua ~ PHP ~ CSS ~ HTML for me at least."
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darthpyro is not online. darthpyro
Joined: 18 Aug 2009
Total Posts: 3569
15 Mar 2016 05:36 PM
There's no reason that changing the reward from tix to ROBUX would encourage botting any more than it used to.
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EchoReaper is online. EchoReaper
Joined: 14 Oct 2008
Total Posts: 4323
15 Mar 2016 05:37 PM
"Oh, and also NBC are taxed more on their dev products, so it's still harder for them to turn a profit"
There was a 100% NBC tax back when a lot of the people you see repeatedly making front page games joined ROBLOX -- we weren't able to sell anything unless we had BC. From those that joined around that point with the 100% NBC tax, we've seen some really successful people, so I don't think the lesser 90% NBC tax will deter developers starting off. If we're talking about deterring _players_ and not developers, that's a different story, and I can only hope the "free character assets" thing is executed well.

"most robux for [TC] comes from very rich people looking to make a profit. "
I wouldn't say that's entirely true. Through all of the times I've used TC, I've certainly seen some large numbers, but most of the values on the right hand side of the screen were small values (e.g. 2000 ROBUX, 7000 Tickets, etc). The TC is _really_ bad for profit unless you have a bot doing it for you, so I really doubt most of the currency comes from rich people.
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chimmihc is not online. chimmihc
Joined: 01 Sep 2014
Total Posts: 17143
15 Mar 2016 05:38 PM
The majority of my money has been gotten from place visits, now I will have to incorporate developer products and gamepasses into all my random projects to make a profit.


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EchoReaper is online. EchoReaper
Joined: 14 Oct 2008
Total Posts: 4323
15 Mar 2016 05:39 PM
"There's no reason that changing the reward from tix to ROBUX would encourage botting any more than it used to."
1 ROBUX was worth around 18 tickets before this morning's announcement. There were so many tickets that they didn't have as much value as ROBUX. Would giving daily ROBUX stipends to NBC increase the _desire_ to bot? Maybe, or maybe not. But with the current amount of botters, ROBUX would just inflate and it wouldn't be worth as much as it is now.
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EchoReaper is online. EchoReaper
Joined: 14 Oct 2008
Total Posts: 4323
15 Mar 2016 05:41 PM
"The majority of my money has been gotten from place visits, now I will have to incorporate developer products and gamepasses into all my random projects to make a profit."

If you don't want to monetize your game you have no right to complain about profit.
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darthpyro is not online. darthpyro
Joined: 18 Aug 2009
Total Posts: 3569
15 Mar 2016 05:41 PM
It would balance out in the end. Botting wasn't an issue even when 1 ROBUX was like 9 tix, so I don't see it ever being a legitimate issue. If you really thinks it's an issue, add a CAPTCHA to the login. Easy.
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chimmihc is not online. chimmihc
Joined: 01 Sep 2014
Total Posts: 17143
15 Mar 2016 05:43 PM
"If you don't want to monetize your game you have no right to complain about profit."

You sir, are illiterate.

I never complained about anything, I was simply stating the facts.


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WolfgangVonPrinz is not online. WolfgangVonPrinz
Joined: 24 Oct 2013
Total Posts: 4656
15 Mar 2016 05:45 PM
It is simply irrefutable that this will not have a negative effect on the earnings of devs
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