Baseness
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| Joined: 07 Oct 2015 |
| Total Posts: 1001 |
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| 19 Mar 2016 06:31 PM |
I have a BodyGyro inside of a part and my question is this:
How do I make the part remain in the same rotational orientation without rotating when a player jumps on it?
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Baseness
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| Joined: 07 Oct 2015 |
| Total Posts: 1001 |
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Baseness
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| Joined: 07 Oct 2015 |
| Total Posts: 1001 |
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| 19 Mar 2016 08:15 PM |
sorry i was checking if there was something with the reply button on this thread
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Baseness
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| Joined: 07 Oct 2015 |
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| 19 Mar 2016 08:18 PM |
i don't get why it's so hard to reply with an answer to this simple question that i'm confused about
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Baseness
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| Joined: 07 Oct 2015 |
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| 19 Mar 2016 08:23 PM |
i'm wondering if the reply button only works for me on this thread....
PM me if the reply button is broken on this thread
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Dimonita
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| Joined: 10 Jul 2012 |
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| 19 Mar 2016 08:25 PM |
test test
if you see this then the reply button works
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Baseness
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| Joined: 07 Oct 2015 |
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| 19 Mar 2016 08:26 PM |
thank you, dimonita
i was starting to think that the reply button was broken
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Kijanix
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| Joined: 01 Apr 2011 |
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| 19 Mar 2016 09:21 PM |
Look up "How-to: Code a Moving Platform (Hour of Code Pt. 2)" on YouTube; ROBLOX shows a good example of how to do this.
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Baseness
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| Joined: 07 Oct 2015 |
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| 19 Mar 2016 10:02 PM |
that's not at all what i'm asking
here is my problem:
I have an unanchored part in workspace, and inside it there are two body movers, a BodyPosition and BodyGyro.
I need to know what properties a BodyGyro needs to have in order to not move at all when a player jumps on it.
i've tried many combinations of the BodyGyro's D, P, and MaxTorque properties in order to make it stay, but it doesn't
how do i make it not rotate?
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Baseness
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| Joined: 07 Oct 2015 |
| Total Posts: 1001 |
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Baseness
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| Joined: 07 Oct 2015 |
| Total Posts: 1001 |
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Baseness
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| Joined: 07 Oct 2015 |
| Total Posts: 1001 |
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| 20 Mar 2016 07:26 PM |
| AngularRotation with max force of 10k, 10k, 10k set to 0, 0, 0. |
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