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| 13 Mar 2016 03:15 PM |
I have not yet made an in-game system to view statistics of units, so I will be providing them here... For now. ]Free units- These units come free when you start up for the first time, and they include
Swordsman/Normal- He is programmed to be called 'normal' but his stage name is Swordsman, he is a basic unit with low hp but decent attack, he can be used to swarm Marksman/Ranged- Programmed to be called 'ranged' is a basic unit with decent range and decent damage, and a relatively cheap cost to place Mech- Mech is a tanky unit that targets buidlings over units, good for pushing the lane Knight- Overall powerhouse, good damage and good ability to tank. High cost though, cannot be spammed easily Bomber- Low HP, high movespeed, but when he gets close to a target, he destroys himself and does monster damage to whichever units are in range. Demon- High HP, low movespeed, only targets units. Low damage Healer- Low HP heals damaged allies with flesh (Does not heal mechs and zombies)
Pack units- These units are inside packs and you cannot get them for free (Subject to change) Hacker- Takes control of the first enemy mech he comes into contact with, (One mech per hacker) Minimech- A smaller version of the normal mech, 50% worse in most stats buts is 50% cheaper Dualswordsman- More expensive than a normal swordsman, has double attack speed but exact same health and walkspeed. Shreds through tiny units Zombie- Zombies are really cheap units that die in one hit to almost everything, with the right cards, a zombie horde can be borderline unstoppable! Wizard- Wizards are ranged units that take above-average amounts of damage and deal decent damage themselves Naturewizard- A variant of the normal wizard, but deals high attackspeed with low damage, good for shredding through tiny units. And if you get him to target a turret, watch it melt! Fast Zombie- Fast zombies are fairly cheap, and still die in one hit to mostly everything, but their upside is that they are very fast and deal good burst damage. A horde of these could put your opponent on the run! Sniper- Sniper units deal low attack damage, but can outrange even turrets! A well placed sniper can get alot of value as well! mechknight- EXTREME powerhouse, imagine the tankiness of a Mech combined with the versatility of a knight, however extremely tanky, it is just as easily a powerhouse as it can be distracted. A horde of units can overwhelm him. Darkwizard- Dark wizards are more tanky variants of the normal wizard, attacking less often, but doing overall more damage. Ranged mech- Ranged mechs put the $$ in Bo$$, they rock the golden bow and teeth, dealing decent damage and having a high health pool, good for mech rushes, hard to deal with units Necromancer- Spawns a zombie instead of attacking, low HP and low movespeed Zombieboss- Gets +5 attack and +1 walkspeed for each zombie on the battlefield, (Including your enemies) |
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| 13 Mar 2016 03:16 PM |
| Repairman- Heals mechs and towers for 25 health per swing |
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| 14 Mar 2016 06:46 AM |
| Ranged Papyrus - gives yo mumz spaghetti |
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| 14 Mar 2016 10:58 AM |
| ####### ############ # hits to defeat ## bit ###### |
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| 14 Mar 2016 07:35 PM |
| Mlg sanic: deals 1337 damage and has 99999999999999 health and has 666 walkspeed and targets units as well as towers and is very rare and you should make mythical chest that cost 13337 robux |
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| 14 Mar 2016 08:39 PM |
| Troll- Steals your opponent's coins and pants. Amazing speed and health. |
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| 14 Mar 2016 10:33 PM |
| Ice Mage:slow the walkspeed in 50% of enemy and need to cost 70 coins |
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| 15 Mar 2016 05:32 AM |
Sans - Pun to death your ennemy
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| 15 Mar 2016 05:32 PM |
| Repairman no longer heals towers, (Don't spam him now) He is now completely useless, Just so you know. |
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| 16 Mar 2016 07:06 AM |
| Juggernaut - Lots of HP really slow spped Lots of damage (sometimes carrying a machine gun or rocket) |
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| 16 Mar 2016 06:57 PM |
| Apprentice - ### ## and medium attack ##### ## ##### |
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| 17 Mar 2016 11:59 AM |
| Solider - A three rate fire rate of his M16, but reloads after 30 shots. (Cost-30) (Rare/common.) |
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| 18 Mar 2016 03:00 PM |
| Ogre (Common) Stuns all fighters with lower stats than him (50 lives) |
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Aderpa
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| Joined: 03 Oct 2014 |
| Total Posts: 4 |
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| 19 Mar 2016 09:11 AM |
Add the nuker mech has 1500 hp costs 80coins does 750 damege when he gets to the tower instantly does if he doesn't get to the tower and dies he does 50 damege to all units close by and has 2 walk speed |
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Aderpa
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| Joined: 03 Oct 2014 |
| Total Posts: 4 |
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| 19 Mar 2016 09:12 AM |
Nuker mech mech (rare) has 1500 hp costs 80coins does 750 damege when he gets to the tower instantly does if he doesn't get to the tower and dies he does 50 damege to all units close by and has 2 walk speed |
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| 19 Mar 2016 05:33 PM |
| a fly heal guy : can only be target by any ##### with range weapon and mega #### : very more health then normal #### and alot more attack then normal #### # cant once shot ###### # |
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| 26 Mar 2016 12:16 PM |
| Have you heard about something called "Copyright rules"? You're risking so much. |
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| 02 Apr 2016 06:15 AM |
Terra, maybe you shouldn't go saying this is somehow copyright. He tried to make it SIMILIAR to Clash Royale, not COPY Clash Royale. |
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| 04 Apr 2016 06:15 PM |
| Add Dominus, 1500 health, 100 closeup damage, adds poison effect-10 dmg per sec, costs 100 coins. |
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| 23 Apr 2016 06:46 AM |
Idea:
Builderman HP: 620 ATK: Instant Kill, attacks every 7.5 seconds (Weapon: Banhammer twice the size of the model, with an explosion sound every time it hits) Speed: Slower than a Mech. Cost: 150 coins. Clash Royale Equivalent: P.E.K.K.A. Appearance: Builderman's roblox avatar, the troop straightens its hard hat before it starts moving (like how the mech raises its sword), making the deploy time about 5 seconds. |
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