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Re: Summary of the issues with removing tickets

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BelowMetro is not online. BelowMetro
Joined: 30 May 2010
Total Posts: 3691
15 Mar 2016 03:00 PM
All the issues I can think of right now anyway. This is a long post and I hope someone of importance will read this and address these points. If you read just one point, read number 3 as I consider it the most important one.

Issue 1 [Pay to play]

The first and biggest problem is now the game could effectively become pay to play. With no reward for place visits developers only have ways to monetize their place that directly takes from the player. They either let people in for free and gain nothing out of months and sometimes years of hard work, or alternatively they make their game pay to play or pay to win.

When it was said only a small amount of developers incomes come from place visits, it only really applies to the huge developers that have games good enough and popular enough for people to want to buy VIP passes and so on. Small - medium developers, the average joe like myself have 100% of their income from their place come from place visit tickets. So to make any income form my place I need to have some kind of system to make the player pay. The bigger developers will likely push for this on their games too since, well, everyone else will be doing it and they can get away with it.

Issue 2 [Crushing smaller developers]

Bottom line is as a smaller developer I'm completely demotivated to create anything. I either make nothing from it or monetize it meaning pretty much no one will visit my place, because who wants to risk paying to visit a lesser known obscure game that could be bad when there are front page games guaranteed to be good. This is going to make getting my place any kind of play base near impossible or alternatively a complete waste of time.

Issue 3 [No limit to payments]

This is potentially the biggest issue. Pay to play games are not a new or bad/wrong concept. A lot of work goes into creating something like Roblox. Here's the thing though, they either have a one time payment, or a SET monthly cost. Roblox doesn't have either. Sure builders club has a set monthly cost but think about this for a second. Having builders club membership isn't what you need to play the game, have robux is.

Now, builders club only provides you with a limited about of currency every day. If every game is pay to play and you play roblox consistently, that daily currency will run out. It will get to the point where it runs on a day to day basis and then you have two options. Wait until the next day to keep playing the game, or buy more robux on top of your membership.

Builders club membership could potentially not be enough to keep playing this game as much as you want. There's no limit to how much playing a game would cost since it would largely be in control of the small amount of large unopposed developers. They say its 100 robux to get in, what're you going to do? Say no? Where else to you go? Take your chances with smaller games? We all know how bad those can be. There is a lot of junk places on roblox.

With all this going on, good luck having money left for cosmetic items. Personally, I see no issue with paying real life money for cosmetic items, but to charge a monthly fee for the game that still massively limits how much you can play and will still leaves you without the ability to get cosmetics without paying more seems wrong.

It's also a massive middle finger to players that have been around for 5, 6 maybe more years that are basically told everything they built up on their account, hand over money or you've wasted that time.

Issue 4 [Forget finding new games]

You know that feeling when you've been looking around for a new game for a while, tried a load of places, and then suddenly you find one great place? You have a game to explore and play that you've never seen before. Now imagine paying to get into all of those places before finding the good one. You wouldn't do it. I've already described why this is bad for devs and its obvious, but it's bad for the player too. You're going to be so limited to what places you play. Chances are you'll stick to whatever is on the front page, because if its popular then chances are its better than that place with 23 visits right?

Think about the front page, how many games on there would you be willing to pay for? I know I wouldn't pay for many. So here's what I and I'm guessing a lot of people will do. We'll pay for our favorite games. The ones we already know and like. The ones we look at and say "huh, I'd pay to play that game". And that's it. You'll be limited to playing the games you already know and trust.

[Conclusion]

Bottom line is everything I'm saying here is guess work. I'm merely predicting this is how things will turn out. However with the information we have so far I can see this being a very likely outcome. Hopefully a mod or admin can shine some light on some of these points about if/how they will address these problems but I think the reality is this would be bad for everyone. Players, developers and maybe even Roblox as a game and company.
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BelowMetro is not online. BelowMetro
Joined: 30 May 2010
Total Posts: 3691
15 Mar 2016 03:17 PM
Bumping so hopefully those people that keep saying this update is irrelevant because "it's a dead currency" can see this.

Issues with ticket removal : http://forum.roblox.com/Forum/ShowPost.aspx?PostID=185389739
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Flax42 is not online. Flax42
Joined: 27 Feb 2009
Total Posts: 17
15 Mar 2016 03:17 PM
+1 I agree
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allsomenoobweige is not online. allsomenoobweige
Joined: 08 Jun 2012
Total Posts: 1297
15 Mar 2016 03:18 PM
Basically what is happening to the small Dev's. What about the noobies how are they gonna get by. ROBLOX's answer: "Who gives a crap about the noobies!"


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uglysteak is not online. uglysteak
Joined: 21 May 2013
Total Posts: 10744
15 Mar 2016 03:20 PM
I agree with most of what you've said here, however, you need to consider what people actually do with tix.

The majority of people just buy a hat they've always wanted, these aren't usually that expensive, especially if you are a lesser known developer who has a low income.





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tonsofyumyums is not online. tonsofyumyums
Joined: 19 Sep 2013
Total Posts: 2359
15 Mar 2016 03:20 PM
Thank you you explain it much better then those people who loop around


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epicnoob61465 is not online. epicnoob61465
Joined: 17 Jul 2013
Total Posts: 3460
15 Mar 2016 03:20 PM
i agree with this whole pararagh signed~ epicnoob61465


This is my siggy, deal with it
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BelowMetro is not online. BelowMetro
Joined: 30 May 2010
Total Posts: 3691
15 Mar 2016 03:22 PM
I understand people for the most part don't do an awful lot with tix right now and it is somewhat the dead currency but it does have the important role of rewarding developers. A lack of dev rewards is basically where this whole thing spirals downwards.

Issues with ticket removal : http://forum.roblox.com/Forum/ShowPost.aspx?PostID=185389739
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BelowMetro is not online. BelowMetro
Joined: 30 May 2010
Total Posts: 3691
15 Mar 2016 03:32 PM
Bump

So many people insisting the update is good without addressing what I'm saying here

Issues with ticket removal : http://forum.roblox.com/Forum/ShowPost.aspx?PostID=185389739
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BuildIntoGames is not online. BuildIntoGames
Joined: 02 Sep 2011
Total Posts: 6634
15 Mar 2016 03:33 PM
My counter argument:

1.) There is only a few games that are P2P, be glad that you even have these games to begin with. People sacrifice a lot of time and work on developing games, I'm sure they would want a reward from it at the very least. I started to stay away from this, as it does feel like others have an unfair advantage - but this isn't going to change anything, people have always been greedy and have been doing this.

2.) If you are not willing to risk paying a small amount of money to build up profit, that's your fault. No big indie developer (including me) has suddenly found success, unless they had a REALLY good game. It's still possible though if you know how to monetize.

3.) Then make a game, nobody asked you to play the best games on here.

4.) I don't know many people that use paid access, so that argument is invalid.


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BinaryCrimson is not online. BinaryCrimson
Joined: 19 Mar 2012
Total Posts: 3086
15 Mar 2016 03:34 PM
Without tickets, you have to Pay to play
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BelowMetro is not online. BelowMetro
Joined: 30 May 2010
Total Posts: 3691
15 Mar 2016 03:35 PM
Not many people charge for their games right now sure, the point is they will start doing it if it's the only way to make money from their games.

Issues with ticket removal : http://forum.roblox.com/Forum/ShowPost.aspx?PostID=185389739
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Odieboy2001 is not online. Odieboy2001
Joined: 22 Sep 2010
Total Posts: 512
15 Mar 2016 03:35 PM
Support.

*smacks forum post into ROBLOX staff's faces*


STRANGE, ISN'T IT?! http://www.roblox.com/Strange-Isnt-It-item?id=333622144
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uglysteak is not online. uglysteak
Joined: 21 May 2013
Total Posts: 10744
15 Mar 2016 03:36 PM
@Build

If anything, this might actual raise the quality of games as people will feel pressured to create something amazing in order to be noticed.

Oh god, I sound like David.



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81cheney is not online. 81cheney
Joined: 13 Nov 2010
Total Posts: 16806
15 Mar 2016 03:37 PM
If you do truly love ROBLOX, you would stay. This website is for the fun. In 2006, they didn't have virtual items, but they didn't care how they all looked so similar. You just need a few good friends and a few good games (old games will still exist, popular or not).
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tonsofyumyums is not online. tonsofyumyums
Joined: 19 Sep 2013
Total Posts: 2359
15 Mar 2016 03:37 PM
1.) There is only a few games that are P2P, be glad that you even have these games to begin with. People sacrifice a lot of time and work on developing games, I'm sure they would want a reward from it at the very least. I started to stay away from this, as it does feel like others have an unfair advantage - but this isn't going to change anything, people have always been greedy and have been doing this.

>I hate to be rude when I debate but I think you just looked at Issue number 1: Pay to play then posted your counter. You obviously didn't read anything he wrote because he stated that since devs wont be earning profits from their games they will make it pay to play. Read his arguments then counter.



2.) If you are not willing to risk paying a small amount of money to build up profit, that's your fault. No big indie developer (including me) has suddenly found success, unless they had a REALLY good game. It's still possible though if you know how to monetize.

>So what you think everyone is rich enough to buy a lifetime obc like you. What you think only people who put money in this game should be able to create. WTF has happened to roblox with people like you being its frontrunner saying screw creativity and freedom.



3.) Then make a game, nobody asked you to play the best games on here.


>You didn't read what he wrote your game won't be noticed or played because everyone will make it pay to play or you wont earn shiz from anyone playing it.

4.) I don't know many people that use paid access, so that argument is invalid.


Well you will know people who use paid access after this update.


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BelowMetro is not online. BelowMetro
Joined: 30 May 2010
Total Posts: 3691
15 Mar 2016 03:38 PM
I'd like to think the quality of some games will raise yes but how do they gain popularity in the first place? The point I'm making is if they eventually does end up costing people to play games then you'll only really pay to go in places that already have people saying its great. If it's a new place, how do you get those first people?

Issues with ticket removal : http://forum.roblox.com/Forum/ShowPost.aspx?PostID=185389739
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tonsofyumyums is not online. tonsofyumyums
Joined: 19 Sep 2013
Total Posts: 2359
15 Mar 2016 03:38 PM
@81 The thing is we won't get to enjoy games because they will come p2p


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GhostOfFedora is not online. GhostOfFedora
Joined: 15 Oct 2014
Total Posts: 283
15 Mar 2016 03:40 PM
if we cant have tix then we should have aleast 10 robux a day
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uglysteak is not online. uglysteak
Joined: 21 May 2013
Total Posts: 10744
15 Mar 2016 03:41 PM
"So what you think everyone is rich enough to buy a lifetime obc like you."
-He never said lifetime OBC, he means 1 month regular BC.

"What you think only people who put money in this game should be able to create. ""
-The last time I checked, ROBLOX Studio was free. All this means is that people need to put in more effort to get noticed.

"WTF has happened to roblox with people like you being its frontrunner saying screw creativity and freedom."
-That's just PA



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shockad1n is not online. shockad1n
Joined: 15 Apr 2012
Total Posts: 47
15 Mar 2016 03:41 PM
I agree entirely with what you said. You had some different things in here I didn't mention jn my post, although the same is true the other way around. Check out mine if you want, or don't. I'm not going to beg.
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DevPixel is not online. DevPixel
Joined: 15 Apr 2012
Total Posts: 2130
15 Mar 2016 03:42 PM
Money talk ;(
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Trinibot10 is not online. Trinibot10
Joined: 28 Aug 2011
Total Posts: 2971
15 Mar 2016 03:42 PM
Waiting for someone to say Too Lazy; Didn't Read on a genuine post.

De trini b epic!
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BuildIntoGames is not online. BuildIntoGames
Joined: 02 Sep 2011
Total Posts: 6634
15 Mar 2016 03:42 PM
@tons

Nobody said you had to make money to be considered creative. You have an entire set of tools to make a game for FREE, stop being so spoiled.


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BelowMetro is not online. BelowMetro
Joined: 30 May 2010
Total Posts: 3691
15 Mar 2016 03:43 PM
@shock

Sure, you have a link for it?

Issues with ticket removal : http://forum.roblox.com/Forum/ShowPost.aspx?PostID=185389739
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