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Re: Lots of ideas/suggestions in one

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Celsior is not online. Celsior
Joined: 19 Aug 2008
Total Posts: 1560
15 Mar 2016 08:22 PM
ShiftLock: I always have shift lock on because I find it to be more versatile, but the "lock" UI on the bottom left of the screen always gets in the way of (sometimes) important UI's in the game I'm playing. It would be helpful if we could drag the icon so that we can place it where we want, or get rid of it entirely.

Reflections: Lots of great updates coming through, but I've been wondering when the reflections would be changed from the old "moving cloud" image to actually reflecting the environment. That would give way to many, many very creative things in game.

Website: It seems as if it's formatted more for a tablet or phone now. Bringing back the option for players to change the formatting of their website pages in settings would be very helpful and give more customization.

Profile: Many people, myself included, spent a lot of time and effort into creating/buying "thumbnails" for their first game to give their profile page some personalization, as well as changing the game description as an added-on profile blurb. It would be very nice to have this back, as doing so would not only increase personalization of profiles but increase the amount of sales that practicing graphic designers get. (All in all, increasing money flow and developing skills in young minds)

Movement: I've noticed with one of the newer updates that the movement of characters feels like they take time to "turn" in the new direction. This is very bad for sword fighting, when every milisecond counts! Keeping it to where characters can change directions instantly would help with obstacle courses/sword fighting and give the player more control over the movement of their character.

Currently Wearing Update: That is a veeery good update! people love to copy other people's looks to "twin" eachother or to blend in and be assassins! I know of a lot of people that very appreciated this update.

Money By Playing Games: Giving players a certain amount of R$ per hour of gameplay would really reward newer players that play the game a lot, likely keeping them here once they start playing. This would increase game visits for game makers as well, so both the game makers and game players get rewarded for their hard work!

Sword Jumps: It used to be a very popular obstacle to lunge with a sword in mid-air to jump farther, making for some interesting obstacle courses and helping players raid enemy forts. Ever since the update where the players stay locked in a position after they lunge in mid-air, all of that went away. Bringing that back would be nice.
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Celsior is not online. Celsior
Joined: 19 Aug 2008
Total Posts: 1560
15 Mar 2016 08:40 PM
+1
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accountfrom2011 is not online. accountfrom2011
Joined: 23 Jun 2011
Total Posts: 321
15 Mar 2016 08:45 PM
It's probably going to be hard to get any kind of attention/support to this thread right now because of all the tix mumbo-jumbo.

Aside from that, I agree and support many of these suggestions.
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Celsior is not online. Celsior
Joined: 19 Aug 2008
Total Posts: 1560
15 Mar 2016 08:53 PM
True, and thanks.
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iVadez is not online. iVadez
Joined: 21 Jul 2009
Total Posts: 636
15 Mar 2016 09:15 PM
no support

your ideas are dumb and useless












jk just another mad forumer due to the removal of tickets.



#Code print "I ᴀᴍ ᴛʜᴇ Kᴇʏʙᴏᴀʀᴅ Wᴀʀʀɪᴏʀ ᴛʜᴇ ғᴏʀᴜᴍs ᴅᴇsᴇʀᴠᴇ﹐ ʙᴜᴛ ɴᴏᴛ ᴛʜᴇ ᴏɴᴇ ɪᴛ ɴᴇᴇᴅs."
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Celsior is not online. Celsior
Joined: 19 Aug 2008
Total Posts: 1560
15 Mar 2016 09:21 PM
+2
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Celsior is not online. Celsior
Joined: 19 Aug 2008
Total Posts: 1560
15 Mar 2016 09:29 PM
+3
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JasonVorheeseXP is not online. JasonVorheeseXP
Joined: 18 Apr 2009
Total Posts: 120
15 Mar 2016 09:31 PM
You should wait for the tix craze to die down and repost this tbh
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