TSP273
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| Joined: 01 Mar 2016 |
| Total Posts: 51 |
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| 15 Mar 2016 08:41 PM |
Hey guys! I am in the middle of creating a game that will combine RPG and Tycoon aspects. The way I plan to do this is to have the player fight monsters and such like in an RPG, but in turn build a thriving city with it. Throughout the game you may have many things occur, such as enemy raids, building a government, or even visiting other people's towns. This game doesn't have a release date at the moment, but I hope to get it at least to a playable state within a few weeks.
I am creating this thread to give you guys daily, maybe weekly updates on the game. I will be updating it daily, but depending on the content added/changed, I'll determine the rate at which I post it here.
So we'll start it off with this past weeks progress.
3/15/2016:
> Completed DataManagement (Data loss will never be a thing.) > Made Tycoon's Client Side (All stats, and AIs are managed on the server, just rendered on the client. This being only you can see your tycoon. [Leaves for a very funny affect of being able to see other people just floating.]) > Started on PlayerHUD > Implemented AutoSaving > Started on ClientSide Options. (Such as the way you change plots) |
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TSP273
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| Joined: 01 Mar 2016 |
| Total Posts: 51 |
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| 16 Mar 2016 12:47 AM |
Hello again guys! I have a rather bulky update, in a short amount of time. :) Hopefully this will hype people towards the fact I have an actual game being formed. We'll see.
3/16/2016:
> Updated Total Plots to 25 > Fixed Loading of Plots (Buildings will now load on their correct plots.) > Finished PlayerGui > Finished Player Loading on Join > Added First Weapon (Wooden Sword - Thanks Kitteh6660) > Added First Mob (Goblin - Thanks Kitteh6660) > Added Building Stages > Modified Weapon to work with new data system > Modified Mob to work with new data system > Differentiated between what's Server and what's Client |
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TSP273
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| Joined: 01 Mar 2016 |
| Total Posts: 51 |
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| 21 Mar 2016 08:39 PM |
Hey guys, it's been a little while. Hopefully I can generate more interest in this.. :) Either way, it won't stop me.
Anyways..
3/21/2016:
> Made Building Stages more Aesthetically Appealing > Implemented a Currently Building Check to the plots to prevent rapid changing of a plot > Town stats now update based on the buildings in your town > Revamped PlotSystem, now in parts to allow for more update friendly future > Implemented Basic Plot Menu. (Currently only changes plots to Building 1 or No Building at all.) |
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