Linkmon99
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| Joined: 11 Feb 2009 |
| Total Posts: 29662 |
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| 15 Mar 2016 08:33 PM |
To those confused why: When you trade tickets for rbx, you are not "making" tickets. You are trading for tickets that were earned from a visit bonus or place visits. rbx is created in 2 ways only, BC earnings and by buying it. Due to the fact that now people can't buy things with the tickets they generate, they will be forced to buy robux (or earn it) to get things. The economy right now has part of its value in tickets, but when tickets are eliminated, it will be only rbx and so things will just go up and up as people buy and earn robux with BC. Literally the only way rbx is destroyed is devex and market fee, which clearly isn't enough to counter the inflation over the years.
Basically, robux will inflate even faster than before!
Thoughts?
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frost_x
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| Joined: 21 Dec 2014 |
| Total Posts: 6158 |
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| 15 Mar 2016 08:34 PM |
wait u mean robux will loose value due to more in circ
"robux will inflate"
>limiteds increase
topest kek of oders | +2k to postcount |
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| 15 Mar 2016 08:34 PM |
...
R$15 Tx29,900 http://www.roblox.com/Irene-Only-in-my-dreams-editted-item?id=378391705 |
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Rei_Kun
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| Joined: 21 Jun 2012 |
| Total Posts: 12891 |
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Rionec
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| Joined: 03 Oct 2010 |
| Total Posts: 14543 |
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| 15 Mar 2016 08:34 PM |
items will NOT inflate due to the fact that getting even 200k robux will be hard (unless you spend 2k buying them...)
http://forum.roblox.com/Forum/ShowPost.aspx?PostID=185418849
read it fully.. mainly the developer/designer part
hard for them to buy stuff when 80% of their income is gone |
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Lord_Noah
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| Joined: 07 Oct 2011 |
| Total Posts: 1017 |
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Linkmon99
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| Joined: 11 Feb 2009 |
| Total Posts: 29662 |
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| 15 Mar 2016 08:36 PM |
@rionec no, because robux will still be generated the same as before like I said, it's not like we are removing a source of how robux is generated, instead we are incentivizing people to get MORE robux
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| 15 Mar 2016 08:36 PM |
true... but robux will be even more worthless lol
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| 15 Mar 2016 08:36 PM |
i hope bigs deflate so i can get them
tbh this is a bad idea
OKC_Thunder- Previously iHaveNoCreativity, CPRAHQ R$43 6,336 Tx27,753 |
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| 15 Mar 2016 08:37 PM |
A lot of robux comes from games and daily tix. Every 20 place visits = 1 robux.
Therefore place visits basically generate robux, when that stops how will robux inflate?
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Rionec
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| Joined: 03 Oct 2010 |
| Total Posts: 14543 |
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| 15 Mar 2016 08:37 PM |
@link HOW do you expect people to actually save up that much robux to buy the items
and items like valk will get less sales unless people actually spend 100-200 dollars to buy them |
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| 15 Mar 2016 08:37 PM |
people were trading tickets into robux tho they cant do that anymore
*flexes* |
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frost_x
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| Joined: 21 Dec 2014 |
| Total Posts: 6158 |
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| 15 Mar 2016 08:37 PM |
@rio
answer to how to get people to buy
>roblox addicts
topest kek of oders | +2k to postcount |
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| 15 Mar 2016 08:38 PM |
| @link but dude think about it. A lot of robux is actually created from the NBCers logging in daily. It might not seem like much but that is a lot. When the tix are gone there will be no way at all for new currency to enter the market unless it is bought with real money. There will be less robux therefore increasing the value of the robux itself, but deflating the items since nobody will be able to buy an item worth 200k if there is only 1 mil robux in the whole market. |
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Linkmon99
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| Joined: 11 Feb 2009 |
| Total Posts: 29662 |
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| 15 Mar 2016 08:39 PM |
@ross @rionec
you guys are ignoring my point, when you trade 20 tix for 1 robux, you are getting someone elses robux not creating a robux there will still be the same amount of robux as before, but even more since people will want to buy more robux to get stuff, and we're talking small things like clothes and cheap hats, and it all trickles up to the rich
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Linkmon99
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| Joined: 11 Feb 2009 |
| Total Posts: 29662 |
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| 15 Mar 2016 08:39 PM |
@bolly 0 robux is generated through tickets read what I wrote
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| 15 Mar 2016 08:40 PM |
^
R$15 Tx29,900 http://www.roblox.com/Irene-Only-in-my-dreams-editted-item?id=378391705 |
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waffl6
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| Joined: 18 May 2010 |
| Total Posts: 1239 |
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| 15 Mar 2016 08:40 PM |
You lie.
Everything is fixing to crash. Prepare for the end, my friends.
"I don't measure a man's success by how high he climbs but how high he bounces when he hits bottom" — George S. Patton Jr. |
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| 15 Mar 2016 08:41 PM |
| @link i know robux itself isn't generated but it gets traded through the TC and turned into robux so therefore a NBCer generates 1 robux per every 2 days. |
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materking
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| Joined: 27 Sep 2008 |
| Total Posts: 87120 |
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| 15 Mar 2016 08:41 PM |
the removal of tickets will not increase the amount of R$ in the economy as much as you make it seems
R$ will valued higher as a sole currency, and it's abilities will not be limited anymore once tickets are removed
price floors lowered, more goods will be purchased
advertising budget's will be forced to increase to compete
less money is being produced by place visits and nbc log in bonuses, and trade currency profiters |
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| 15 Mar 2016 08:41 PM |
@link "Market order" trades create new currency for you, but "Limit order" trades swap your currency with someone elses.
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O_9
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| Joined: 24 Feb 2016 |
| Total Posts: 234 |
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| 15 Mar 2016 08:42 PM |
| So does that mean roblox is not roblox anymore |
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| 15 Mar 2016 08:42 PM |
Is anyone forgetting the part where 17 tickets will be transformed into 1 robux? so that adds alot of robux into the economy..
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Rionec
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| Joined: 03 Oct 2010 |
| Total Posts: 14543 |
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| 15 Mar 2016 08:42 PM |
@Link lets say a developer got 1 million visits (1 million tix) they then transfered it into robux (got around 50k robux) they then bought stuff. Now the only way they can earn stuff is if someone buys robux / gets it daily from bc then actually buy something from them
and 90% of stfs/federation sales were from developers/designers |
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Linkmon99
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| Joined: 11 Feb 2009 |
| Total Posts: 29662 |
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| 15 Mar 2016 08:43 PM |
@ross Market Order "Your money will be held for safe-keeping until either the trade executes or you cancel your position."
Market order just trades based on the current rates to get you whatever you can get from your robux, it is like a manual trade, it doesnt generate anything
limit order only comitts trades at the value you want, say the rate is 16:1 yet you want 15:1, it holds your currency until the rate is 15:1 and then it will trade it
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