Siccity
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| Joined: 21 Jun 2009 |
| Total Posts: 14782 |
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| 15 Mar 2016 01:50 PM |
The "answers" they gave in the Q&A section of the blog were completely vague, pseudo-answers that really don't give any details at all.
I'm holding out hope that ROBLOX knows what they're doing, but it's hard considering that all we've been told are the *bad* parts of the update without *any* clear positives, and that ROBLOX avoided the questions in the Q&A almost as badly as Donald Trump.
You can't just say "This is good because X, Y, and Z." ELABORATE.
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Siccity
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| Joined: 21 Jun 2009 |
| Total Posts: 14782 |
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| 15 Mar 2016 01:51 PM |
I don't normally like to bump my threads, but there's way too much petition and "I HATE THIS!!!!!!!" threads to actually get any attention and (possibly) a response.
These are serious concerns.
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Siccity
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| Joined: 21 Jun 2009 |
| Total Posts: 14782 |
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Siccity
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| Joined: 21 Jun 2009 |
| Total Posts: 14782 |
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YokoAJ
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| Joined: 11 Jun 2009 |
| Total Posts: 6571 |
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| 15 Mar 2016 01:54 PM |
or they could atleast answer legit questions instead of the ones they made up themselves |
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lagio2
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| Joined: 11 Mar 2010 |
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Siccity
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| Joined: 21 Jun 2009 |
| Total Posts: 14782 |
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| 15 Mar 2016 01:57 PM |
@Yoko
A lot of the questions on the blog are actually ones I've been seeing on the forums, but they answered NONE of the pressing ones satisfactorily, at all.
Not to mention the way they worded the questions made it seem like being vague was the only way to respond, like here:
"Q: ROBLOX doesn’t care about base-level players, the majority of our Monthly Active Users.
Every player who ever supports us through ROBUX or Builders Club was originally a base-level player. We understand this dearly. We understand that if we make ROBLOX less attractive for base-level players, over time we will have fewer monetizing players."
We understand you care about NBC players, that wasn't part of the question. The question is what you'll do to actually keep these players stay after they've exhausted the obtainable achievements.
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| 15 Mar 2016 01:57 PM |
"We understand that if we make ROBLOX less attractive for base-level players, over time we will have fewer monetizing players."
I don't even know.
cats |
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Siccity
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| Joined: 21 Jun 2009 |
| Total Posts: 14782 |
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| 15 Mar 2016 01:59 PM |
@Flowey
They understand that, yes, but what will they do to keep them stay? Having achievement-based hats reduces the amount of outfits new players can try, and once they've exhausted the achievements, how're they supposed to get new items?
I just want details, but ROBLOX seems to be providing pretty much none of them.
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Siccity
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| Joined: 21 Jun 2009 |
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Siccity
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| Joined: 21 Jun 2009 |
| Total Posts: 14782 |
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Siccity
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| Joined: 21 Jun 2009 |
| Total Posts: 14782 |
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Siccity
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| Joined: 21 Jun 2009 |
| Total Posts: 14782 |
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| 15 Mar 2016 02:11 PM |
"if you want to dress up, play roblox top model" LIKE WTF WHO WANTS TO PLAY THAT GAME AND YOU DONT EVEN HAVE ALLL THE CLOTHES
hi im gamedude and im the worst atrer | http://www.roblox.com/My/Groups.aspx?gid=2696037 |
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Siccity
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| Joined: 21 Jun 2009 |
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| 15 Mar 2016 02:13 PM |
@Game
Yeah, that part was really upsetting. People buy items and customize their characters because they have a sense of ownership over their profile and can use it pretty much anywhere. In games like that, you don't own the clothes at all, and you can't take them outside of the game |
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Siccity
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| Joined: 21 Jun 2009 |
| Total Posts: 14782 |
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Siccity
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| Joined: 21 Jun 2009 |
| Total Posts: 14782 |
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Siccity
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| Joined: 21 Jun 2009 |
| Total Posts: 14782 |
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Siccity
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| Joined: 21 Jun 2009 |
| Total Posts: 14782 |
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Siccity
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| Joined: 21 Jun 2009 |
| Total Posts: 14782 |
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| 15 Mar 2016 06:10 PM |
I believe the easy answer to solve all this crisis is to give everyone on the event list, marked as free.
That shall please us all
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Siccity
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| Joined: 21 Jun 2009 |
| Total Posts: 14782 |
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Siccity
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| Joined: 21 Jun 2009 |
| Total Posts: 14782 |
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