imgood00
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| Joined: 01 Sep 2008 |
| Total Posts: 31 |
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| 15 Mar 2016 05:58 PM |
I've made this relatively simple script for a semi-large brick:
*- Thing = game.Workspace.Thing
local i = 0
while true do Thing.Rotation = Vector3.new(0,0,i) i = i + 1 wait(0.1) end -*
Which has the part properly rotating in space, but whenever a player character (me) stands in the path of the bricks rotation, the brick moves above the robloxian instead of pushing the robloxian aside, how do I fix this? |
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| 15 Mar 2016 06:30 PM |
replace rotation with
Thing.CFrame = Thing.CFrame * CFrame.Angles(0,0,math.rad(i))
public static void main(String[] args) { System.out.println("Oops! Wrong language."); } |
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imgood00
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| Joined: 01 Sep 2008 |
| Total Posts: 31 |
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| 15 Mar 2016 06:31 PM |
I'm not sure what part of that is wrong language now o.o
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| 15 Mar 2016 06:32 PM |
"public static void main(String[] args) { System.out.println("Oops! Wrong language."); }" is java
public static void main(String[] args) { System.out.println("Oops! Wrong language."); } |
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