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| 13 Mar 2016 09:58 AM |
It is unnecersery and removes our blockyness
"The Emotional physical and personal wellbeing of others matters more than whatever you consider to be "natural" or "normal" or "traditional" |
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| 13 Mar 2016 10:00 AM |
Ever since 2.0 came out. avatars have changed drastically, 2.0 does not remove the classic avatar design THIS new updte WILL REMOVE THE OLD CLASSIC it will also not work with other packages
"The Emotional physical and personal wellbeing of others matters more than whatever you consider to be "natural" or "normal" or "traditional" |
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| 13 Mar 2016 10:04 AM |
yes i have read it. i dont want some devs to choose to have this in there games
"The Emotional physical and personal wellbeing of others matters more than whatever you consider to be "natural" or "normal" or "traditional" |
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| 13 Mar 2016 10:07 AM |
Dude, the r15 WILL work with other packages. Don't like it? Then you'll have the option to turn it off.
http://www.roblox.com/games/289680370/Noobs-vs-Guests-Pre-Alpha <- Noobs Vs. Guests |
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| 13 Mar 2016 10:08 AM |
but not in all games right. some devs are gonna make it so i cant do that
"The Emotional physical and personal wellbeing of others matters more than whatever you consider to be "natural" or "normal" or "traditional" |
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| 13 Mar 2016 10:10 AM |
the jumping looks like you're on moon or something
there should be an option to turn it on/off for players, not devs
and that's probably impossible
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| 13 Mar 2016 10:11 AM |
I guess the only reason that the dev will leave the r15 default is that the game will not be compatible with r6. And that will be REALLY rare, as ALL of the games we have are made based off the r6. The only game i can think of that will use only r15 is Phantom Forces.
http://www.roblox.com/games/289680370/Noobs-vs-Guests-Pre-Alpha <- Noobs Vs. Guests |
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LeHtoo
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| Joined: 12 Oct 2014 |
| Total Posts: 3531 |
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| 13 Mar 2016 10:13 AM |
| R15 is optional, didnt you read the whole thing? |
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| 13 Mar 2016 10:14 AM |
devs can make it so all avatars in that particular game are r15. i dont want that i think i have the right to a choice
"The Emotional physical and personal wellbeing of others matters more than whatever you consider to be "natural" or "normal" or "traditional" |
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| 14 Mar 2016 01:09 PM |
Stupid Nostalgic people...Can't accept over a change that is optional. Wanting Roblox to be that laggy,incomplete version of roblox.. |
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| 14 Mar 2016 01:12 PM |
NEVER MESS WITH US NOSTALGIC PEOPLE
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parsoktek
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| Joined: 08 Oct 2010 |
| Total Posts: 6178 |
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| 14 Mar 2016 01:40 PM |
Lol All of the 08ers-10ers agree while the 12ers-16ers disagree. It's a struggle between old and new XD |
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Xenarth
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| Joined: 15 Nov 2012 |
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Corktail
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| Joined: 16 Jul 2012 |
| Total Posts: 17313 |
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| 14 Mar 2016 02:37 PM |
Oh no its another nostalgiahead who doesnt like new update! We must cancel our entire hard work because someone doesnt like it!
nooblets are delicious |
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| 14 Mar 2016 02:38 PM |
Support
Even since the new animations came out, it's weird how our robloxians breathe. |
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| 14 Mar 2016 02:44 PM |
Ya'll are illiterate or stupid.
I understand that you know it's optional- Just like it's optional to play the games that have it set to R15 only.
Yes, you do indeed have the right to a choice, like thinking. You should choose to do that before posting.
still no siggy; new name |
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| 14 Mar 2016 03:01 PM |
"All of the 08ers-10ers agree while the 12ers-16ers disagree."
Uh, where do I stand then |
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| 14 Mar 2016 07:17 PM |
u stand with us 08ers,09ers,10ers, lel
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Laekrian
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| Joined: 09 Feb 2013 |
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| 14 Mar 2016 07:31 PM |
I'm going to be posting this in segments.
First off, adding joints was a good idea. It allows the possibility for player animations to have more fluidity and look a lot better. I'm going to talk about each animation and explain how I feel you (the ROBLOX Admins) could improve them.
Idle animation: I genuinely think this animation is the best you've shown so far. I really only have one criticism, which is that the arms shouldn't be sticking out at an angle. The reason being it looks too much like a character mesh that hasn't been animated yet and has no bone structure. The T pose. I'm not sure about other players, but I like the fun little animations that play while you're idle. It's a nice way to add some character to your ROBLOXian. |
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Laekrian
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| Joined: 09 Feb 2013 |
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| 14 Mar 2016 07:31 PM |
Walk animation: Unlike the Idle animation, this one is not so great. To be completely honest, it makes my ROBLOXian look VERY angry. It looks like the ROBLOXian is about to attack someone, which completely contrasts the nice and friendly character you tried to portray with the Idle animation. When walking, the ROBLOXian leans his chest forward, and walks, swinging his arms with a sort of confidence that doesn't really make sense to me. (If you've seen the animations, you know what I mean) I feel the walking should be similar to the current walking animation, but try to take advantage of the new joints as much as you can without ruining the overall friendly and peaceful portrayal of the ROBLOXian. |
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Laekrian
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| Joined: 09 Feb 2013 |
| Total Posts: 971 |
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| 14 Mar 2016 07:32 PM |
Swimming animation: This really doesn't need work because the swimming feature in ROBLOX is rarely used. Plus, there really isn't a way to improve it beyond my next statement. Whenever my character swims in the game, he turns upside down and he faces towards the camera. I'm not sure if that's deliberate, or just a bug, but I'm not a huge fan of it. |
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| 14 Mar 2016 07:32 PM |
| You're gonna get doublepaged if you do that... |
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Laekrian
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| Joined: 09 Feb 2013 |
| Total Posts: 971 |
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| 14 Mar 2016 07:33 PM |
Falling animation: Now you may be thinking, "There is no falling animation!" and you know what? You're absolutely right. Why not though? I don't really know. I think it'd be a neat little feature that would improve the overall fluidity of the character's movement. It's the little things that help. I feel the falling animation should just be the character waving it's arms in the air and slightly waving it's feet. Simple and easy to animate. Not sure about the coding end of it.. |
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