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Health Gui Question

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ferano is not online. ferano
Joined: 23 Nov 2008
Total Posts: 5094
13 Mar 2016 01:47 PM
So I have the health bar curl around a circle for this game, my question is how do I make the health bar curl around? I understand I can just add a manual image, however to make this I am basing the size of the bar based on the players health
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ferano is not online. ferano
Joined: 23 Nov 2008
Total Posts: 5094
13 Mar 2016 02:01 PM
Bump
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Clirex is not online. Clirex
Joined: 22 Jun 2012
Total Posts: 2477
13 Mar 2016 02:04 PM
can you please explain more
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ferano is not online. ferano
Joined: 23 Nov 2008
Total Posts: 5094
13 Mar 2016 03:02 PM
I'm not sure how to further explain this :/
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CoyoteStark is not online. CoyoteStark
Joined: 30 Jan 2011
Total Posts: 87
13 Mar 2016 04:18 PM
https://gyazo(DOT)com/ed8447841f9736678d6efaa519f84a04

I think he means something like this
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ferano is not online. ferano
Joined: 23 Nov 2008
Total Posts: 5094
13 Mar 2016 04:22 PM
Kind of yes.
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ferano is not online. ferano
Joined: 23 Nov 2008
Total Posts: 5094
13 Mar 2016 04:22 PM
But who said anything about he?
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gum444 is not online. gum444
Joined: 06 May 2011
Total Posts: 549
13 Mar 2016 04:27 PM
this is a bit complex, but I think you should make a thing like this,

local player = game.Players.LocalPlayer
local character = player.Character
if character.Health.Value = <=100 then
--do gui stuff here. (this is the complex part)
end

the gui part would consist of multiple curves that would appear only if the characters health was a certain amount of health, like if there was 50 health in the player, 5/10 of the curves would appear on screen. if there was like 10 health, 1/10 of the curves would appear.

keep in mind that script would need to be cloned into all players that join.
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TimeTicks is not online. TimeTicks
Joined: 27 Apr 2011
Total Posts: 27115
13 Mar 2016 04:44 PM
There isnt any easy way to do that. You'll need like 100 guis all in a curve. Lol good luck m8


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