Prumo
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| Joined: 01 Jan 2014 |
| Total Posts: 895 |
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| 12 Mar 2016 10:46 PM |
| Like you'll only hear it the ID music when you're near it. I just want to see if there's a model avalible |
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| 12 Mar 2016 10:51 PM |
If you set an Audio to play in a LocalScript with FilteringEnabled, then it'll only play for that player
So if you make a LocalScript that checks how close a player moves to the sound, you can get this to work
Alternatively if you parent the audio to a part, it'll play from that part Then you can increase/decrease volume to make it audible from further away |
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TimeTicks
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| Joined: 27 Apr 2011 |
| Total Posts: 27115 |
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| 13 Mar 2016 01:15 AM |
Just store the sound in the players playergui or backpack.
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