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| 07 Mar 2016 06:51 PM |
| It may be normal for models I just published, but there's one model that I've had for a year with a retexture and it's still grayed out.. |
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Shuckleye
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| Joined: 07 Jun 2012 |
| Total Posts: 14324 |
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| 07 Mar 2016 06:53 PM |
Was the texture decal approved yet?
(◔ ͜ʖ◔) 本当にこれを翻訳したか? (◔ ͜ʖ◔) |
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| 07 Mar 2016 06:53 PM |
| image moderators might've gotten lazy one day |
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| 07 Mar 2016 06:59 PM |
I just checked the texture, and it's been approved.
Like I said, it was a year ago and it was a simple cup texture. IDK why Studio is acting so terrible lately |
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tushie24
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| Joined: 19 Dec 2009 |
| Total Posts: 14000 |
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| 07 Mar 2016 07:02 PM |
maybe you put the decal id on it instead of the actual image id
Thanks Spooky Ougi http://www.roblox.com/Spooky-Ougi-item?id=322590278 |
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| 07 Mar 2016 07:03 PM |
Could you broaden on that, tushie?
For my recent retexture, I put in the texture using TextureId. No decals |
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| 07 Mar 2016 07:25 PM |
For texture IDs in hats,
you get the texture ID and subtract one to get the data for the texture.
If you did that, then the texture is still loading
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cow_moo
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| Joined: 25 Feb 2016 |
| Total Posts: 53 |
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| 07 Mar 2016 07:27 PM |
to add to what bacon said
sometimes someone uploads something in less then a fraction of a second when you upload yours, so if you subtract the id, sometimes it won't get to your image, but instead whatever was just uploaded by whoever. So just in case, keep subtracting until it gets to yours. |
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Wradified
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| Joined: 07 Sep 2014 |
| Total Posts: 665 |
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| 07 Mar 2016 07:28 PM |
subtract the id you may have to -2 from the last digit because roblox
#code game.Workspace.Care = 0 -- Wradified |
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cow_moo
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| Joined: 25 Feb 2016 |
| Total Posts: 53 |
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| 07 Mar 2016 07:30 PM |
| Thanks for saying exactly what i said with less detail ^^^^^^ |
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| 07 Mar 2016 07:33 PM |
So it'll work for the model's thumbnail?
Cause it seems like it'll only work for when you're in studio |
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| 07 Mar 2016 07:38 PM |
By the way, since I uploaded my textures using TextureId, it shows no texture numbers~
roblox is going great so far |
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| 07 Mar 2016 07:44 PM |
Did you apply the address in the mesh, or decal on to the mesh.
Shamma Lamma Mu-Mu , I'm your common 11 year old forumer. |
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| 07 Mar 2016 07:48 PM |
I made a retexture in Photoshop, and using that picture, I went into the Mesh's TextureId. When you click on that, it brings up a pop-up of the recent images you've made onto Studio's session. I went and made a new one, like always.
It doesn't show the "asset?id=". It shows something like "Images//somethinghere".
I first wanted to fix the thumbnail cameras since they ALWAYS FREAK UP WITH ME, but now the model's thumbnail won't even load the texture.
Will the "subtract 2" trick work for THAT SPECIFIC SITUATION? |
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cow_moo
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| Joined: 25 Feb 2016 |
| Total Posts: 53 |
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| 07 Mar 2016 07:58 PM |
| take this to court op! do it! |
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| 07 Mar 2016 07:58 PM |
I think the problem is that Roblox can't handle Photoshop's high res
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| 07 Mar 2016 07:59 PM |
I got CS2, so nothing there is hi-res. If anything, it's annoying to use.
I just want to see my retextures. That's all. Why is this so hard. |
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| 07 Mar 2016 08:14 PM |
does the retexture appear normally in-game?
dignity's retextures appear to be gray but they still look fine in-game |
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