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| 08 Aug 2011 12:04 AM |
~Ok well here's just some details you might want to know before you roleplay in my game. ~MORPHS~ -NJLF: New Japan Liberation Force. Goal: To rid Osaka of mutated Humans, destroy the Rising Sun Warriors, destroy the stranded USMC, and help refugees. They're very hostile but can be very friendly to their own kind and refugees. -RSW: Rising Sun Warriors. Goal: To form a new Japanese government based on honor. The RSW help all who are in need, except for Americans. They are very charismatic. -USMC: United States Marine Core. Goal: To stay alive. The USMC was a strong force before the war, and the USMC had launched a large-scale coastal invasion on the China before the nuclear war had struck, but the nuclear strike destroyed the United States, leaving most of the soldiers who made it through on the coastal invasion in the wastelands of the USA. They are enemies to everybody simply because they were the reason for the nuclear strike and they're stranded in their enemy's homeland. Most USMC soldiers in Osaka are stranded due to the fact that their air vehicles went down when the EMPs hit while they were passing over Japan. -Refugees: Simple civilians trying to find a new home in the wasteland. Goal: To find shelter with RSW, NJLF, the Kamaris, or an abandoned shack in the wasteland. Dog: Self explanatory. Goal: To find a master, preferably a Human, or to help mutants, in some strange instances. Dogs run faster than any other being, so they can take down enemies faster, unless the enemy has a highly accurate gun. -Mechanics, Doctors, and Farmers: Self explanatory. Goal: To use their pre-war college degrees to help stranded refugees and factions. However doctors are the most peaceful, they are even willing to help wounded or sick Americans. Pre-war mechanics are trained to fix many problems, including broken fridges, broken pipes, etc. Farmers use the old farmer shack and field to help grow food for refugees and nearby factions. -Hiroshima Kamari(s): A professional baseball team from Hiroshima. Goal: To stay alive. After their victorious baseball game in Osaka, they were on their bus back to Hiroshima when catastrophe struck. Due to the EMP waves, nuclear bombs, and radiation, they have been stranded in Osaka ever since the end of the war. They adopted a pre-war recreation center as their new home. -Malevolent & Malicious Ones: Genetically mutated cerebral interface virus carriers. Goal: To kill anything and everything. These mutants are beyond all hope and must be killed. They are not even allied with the virus-human hybrid mutants. -Mutants: Genetically mutated cerebral interface virus-human hybrids. Goal: To stay alive and take advantage of the nuclear war and civil wars within Humanity, to possibly one day become the new rulers of the planet. Mutants are much less hostile towards each other than Humans. ~Mutated Refugee: One step down from Humans, they're mutated but not beyond help. If a cure is found or if they are kept away from other mutants, they may begin to change back. They are allied with both humans and mutants. ~Crusher: Usually extremely strong in both limbs, they are extremely fast for their size and can deal fatal blows. ~Sapien: Mindless mutants, at this point they retain no Human attributes with the exception of their body structure. Well, most of it anyway. ~Leacher: The least Human-like mutant, these mutants have the ability to shoot directed airborne cells 15 feet. They are the most horribly mutated and are very dangerous. They have 3 limbs and 2 heads. ~PLACES~ -Fort Victory: Owned by RSW, the RSW Fort Victory is a fairly well-maintained fort and is fairly safe. Fort Victory is the best choice for stranded refugees who want to help their fellow Japanese citizens. Only RSW's spawn with the key to Fort Victory. -Camp Nagasaki: Owned by the NJLF, Camp Nagasaki is the best choice for stranded refugees who want to be under high security and want lots of supplies. Camp Nagasaki is, debatably, the best-equipt camp in Osaka. They're the only faction with a working shower. Only NJLF spawn with the key to Camp Nagasaki. -NJLF Shack: Any refugee may take control of this. Or any faction that was pushed out of their spawn zone. -Farm Shack: Most made just for Farmers, this area is fairly safe due to the fact that it's one of the few shacks with a locked door on it. Only Farmers spawn with the key to the shack. -Medical Bunker: This emergency medical bunker was operational for up to 5 years after the nuclear strikes. Little is known about this place. One day, communications from the bunker stopped, and the place has been a haven for mutants ever since. All who have passed by the bunker disappear, and most of the doctors that worked inside never came out. Many believe the reason the medical bunker is down is due to the fact that, after the war, many were in need of working cars, so they stole the cars out of the old bunker's parking lot. -Power plant and water pipe: Previously owned by the NJLF, they now belong to any faction with enough power to hold them. These 2 areas are essential to a faction's survival. -Telephone Poles and Crashed Bus: A sad strip of land, the remnants of the glory of pre-war infrastructure and power distribution, now a common traveling checkpoint for all factions. The Bus was not damaged by war, but instead ravaged. All of the bus's missing parts were taken to build shacks from various factions. Some people say the bus once belonged to the Hiroshima Kamaris. -Crashed UR-22: The remnants of the once powerful US Air Force. A crashed UR-22 on a road. After the nuclear war, the EMPs struck the flying fleet of UR-22s, inbound for China. Many went down over the ocean, but some crash-landed in Japan. Very few lucky (or unlucky) USMC soldiers remain alive in the wasteland, many were killed by the crash, by mutants, or by angry Japanese citizens. Little remains of the USMC in Japan, but a few remnant shacks might be found here and there, likely nearby the crash site. -Intact Pre-war House: Thought to have once belonged to a doctor, the house now belongs to any refugee in need of supplies or a place to stay. It's fairly luxurious comparing to surrounding areas. -Fisher's Shack: Thought by many to belong to the NJLF, this shack is stocked up high on fish and food. Any passing by refugee may eat, spend the night, or begin to run the shack again. -Boat Dock: A rusted pre-war boat, this sailboat is thought to still be operational by many, especially fishermen. -Camp Kamari: Once a pre-war recreation center, now belongs to the stranded baseball team, the Hiroshima Kamaris. The baseball players spend their days having the most fun they can with what they've found, including the baseball diamond. -Cave To The Highway: The only non-fatal cave to travel through, many believe it still gives total access to the highway outside Osaka leading to the edge of the island. |
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| 11 Aug 2011 03:19 PM |
| I have always wanted a guide to this place it is a wonderfull place. This place would be the best place in existance if it were regularly updated ,not every day but like once a month or even better once a week same thing with the first after the flash. |
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Gir554
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| Joined: 14 Jan 2009 |
| Total Posts: 2780 |
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| 20 Aug 2011 06:11 PM |
| Or at least played more often.... oh and it would be useful if doors were easier to spot |
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kremon
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| Joined: 13 Nov 2009 |
| Total Posts: 1736 |
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| 25 Aug 2011 06:25 AM |
| Excellent Guide, Excellent Game.Highly Fun |
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| 25 Aug 2011 01:39 PM |
| first off, i absolutely love the game, very detailed, very fun, just needs more players :3 (lower the server size to 12-14 instead of 15 would also be a nice touch...) but what i really wanted to say to show how much of a good game it is, would be to say its like dead island at E3 :3 (yes, i know its a ad, quit licking my bawlz and get over it) |
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| 25 Aug 2011 03:29 PM |
| I keep tryin to get in there, but it puts me in the cutscene shooting crap. It won't let me get on to the game, which looks really awesome. It sounds epic. |
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wapple8
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| Joined: 19 Dec 2008 |
| Total Posts: 824 |
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| 25 Aug 2011 03:59 PM |
| Wrong forums. This should be under "Look what I made". Now leave. |
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| 25 Aug 2011 08:09 PM |
| Helpful VERY Helpful Now Im Like The best Rper There :D |
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iron83
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| Joined: 02 May 2013 |
| Total Posts: 11 |
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| 11 Mar 2014 08:26 PM |
| Dude, do you really need to ask that question? Just morph and it spawns you. |
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| 18 Apr 2014 12:38 PM |
| @wapple, ATF is a Roleplaying game, so it makes sense under Roleplaying. |
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| 06 Jul 2014 06:57 PM |
| Does he mean United States Marine Corps not Core? |
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birm123
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| Joined: 06 Oct 2012 |
| Total Posts: 16942 |
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| 06 Jul 2014 06:59 PM |
we rpers know it's the wrong forum
"But oh, he's so famous so we have nothing against him!" |
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k3rl343
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| Joined: 26 Jan 2011 |
| Total Posts: 6702 |
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| 06 Jul 2014 07:47 PM |
| This is for forum role-playing, guides should go in Off-Topic or another sub-forum. |
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trickywow
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| Joined: 30 Jan 2010 |
| Total Posts: 65 |
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| 14 Aug 2014 03:55 PM |
| I think this game would be a lot better off if you weren't forced to wear morphs. |
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| 13 Jan 2015 06:25 PM |
| Why am I commenting on ATF2? It's 2015! |
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| 18 Jan 2015 03:22 AM |
| You spelled Marine Corps wrong. Not to mention, if you were to look at Marine COrps history, theyve been in tougher situations and come through in complete victory. Theyd be running China. |
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| 27 May 2015 03:27 AM |
| I'M NOT GONNA REAL ALL OF THIS SH*T JUST TO PLAY CORRECTLY. MAKE A SIMPLIFIED GUIDE! |
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| 06 Aug 2015 11:37 AM |
| it need more people everybody just play rain or frost |
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| 18 Sep 2015 10:33 PM |
| What is the year its taken place? It does not explain it in the guide. Just mutants and places. I would like to know alot more lore about this game. |
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| 28 Sep 2015 11:43 PM |
| Yeah this isn't helping with the CDF App... |
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