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Re: Phantom Forces Physics

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inception101 is not online. inception101
Joined: 19 Dec 2010
Total Posts: 738
04 Mar 2016 07:45 PM
What type of "physics" does lito use for the bullet travel/penetration? I was thinking just regular ol' velocity property, but I'm not sure...


inception101 trade, development, design
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checkplate is not online. checkplate
Joined: 05 Jan 2016
Total Posts: 1379
04 Mar 2016 07:46 PM
inception101 family, business, America.

Vote incept for president
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inception101 is not online. inception101
Joined: 19 Dec 2010
Total Posts: 738
04 Mar 2016 07:47 PM
Unless you are going to answer my question, please leave.


inception101 trade, development, design
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128Gigabytes is not online. 128Gigabytes
Joined: 17 Apr 2014
Total Posts: 3616
04 Mar 2016 07:48 PM
Raycasting.
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Internecivus is not online. Internecivus
Joined: 31 May 2011
Total Posts: 2784
04 Mar 2016 07:49 PM
I'm pretty sure damage is just based off of the velocity of the bullet. As for penetration, I don't recall ever seeing proper bullet penetration done in that game.

Correct me if I'm wrong but the closest you can get to that is shooting someone's legs as they noclip through a roof.
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checkplate is not online. checkplate
Joined: 05 Jan 2016
Total Posts: 1379
04 Mar 2016 07:52 PM
I'm staying, I'm bringing memes with me
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128Gigabytes is not online. 128Gigabytes
Joined: 17 Apr 2014
Total Posts: 3616
04 Mar 2016 07:53 PM
Bullet penetration is easy, make a ray
If it hit someone? Cool, damage them
It hit a non player?, add that part to the ignore list and make a new ray exactly like the first one
It hit a player? Cool, damage them a little less
Repeat to make it able to go through more walls.
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inception101 is not online. inception101
Joined: 19 Dec 2010
Total Posts: 738
04 Mar 2016 07:55 PM
That's cool and all until you factor in bullet drop and bullet travel speed in precise increments.


inception101 trade, development, design
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128Gigabytes is not online. 128Gigabytes
Joined: 17 Apr 2014
Total Posts: 3616
04 Mar 2016 07:59 PM
Its still done with a ray, that ray's end point is just altered to be lower than where you click based on how far away you click.
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cxcharlie is not online. cxcharlie
Joined: 26 Aug 2009
Total Posts: 1414
04 Mar 2016 08:46 PM
An old version of phantom forces was leaked a while ago. If you're interested try finding it.



http://www.roblox.com/a-item?id=212802893local D = Instance.new('RocketPropulsion',me) D.Target = OP D:Fire()
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