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| 04 Mar 2016 07:45 PM |
What type of "physics" does lito use for the bullet travel/penetration? I was thinking just regular ol' velocity property, but I'm not sure...
inception101 trade, development, design |
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| 04 Mar 2016 07:46 PM |
inception101 family, business, America.
Vote incept for president |
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| 04 Mar 2016 07:47 PM |
Unless you are going to answer my question, please leave.
inception101 trade, development, design |
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| 04 Mar 2016 07:49 PM |
I'm pretty sure damage is just based off of the velocity of the bullet. As for penetration, I don't recall ever seeing proper bullet penetration done in that game.
Correct me if I'm wrong but the closest you can get to that is shooting someone's legs as they noclip through a roof. |
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| 04 Mar 2016 07:52 PM |
| I'm staying, I'm bringing memes with me |
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| 04 Mar 2016 07:53 PM |
Bullet penetration is easy, make a ray If it hit someone? Cool, damage them It hit a non player?, add that part to the ignore list and make a new ray exactly like the first one It hit a player? Cool, damage them a little less Repeat to make it able to go through more walls. |
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| 04 Mar 2016 07:55 PM |
That's cool and all until you factor in bullet drop and bullet travel speed in precise increments.
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| 04 Mar 2016 07:59 PM |
| Its still done with a ray, that ray's end point is just altered to be lower than where you click based on how far away you click. |
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cxcharlie
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| Joined: 26 Aug 2009 |
| Total Posts: 1414 |
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| 04 Mar 2016 08:46 PM |
An old version of phantom forces was leaked a while ago. If you're interested try finding it.
http://www.roblox.com/a-item?id=212802893local D = Instance.new('RocketPropulsion',me) D.Target = OP D:Fire() |
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