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Re: making arms visible in first person?

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RecurringNightmare is not online. RecurringNightmare
Joined: 05 Jul 2012
Total Posts: 15336
01 Mar 2016 05:02 PM
im pretty sure there's a setting or something to do this but im not sure how. i also need the arms to point towards the mouse (middle of the screen) except slightly offset in each direction from it..advice?

this is all in a tool
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benthanh123 is not online. benthanh123
Joined: 27 May 2010
Total Posts: 567
01 Mar 2016 05:09 PM
LocalTransparencyModifier and reconmend using toObjectSpace for the mouse to point toward the screen.
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RecurringNightmare is not online. RecurringNightmare
Joined: 05 Jul 2012
Total Posts: 15336
01 Mar 2016 05:10 PM
http://wiki.roblox.com/index.php?title=API:Class/BasePart/LocalTransparencyModifier

Okay. Is this the only way?
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ray_revenge is not online. ray_revenge
Joined: 18 Feb 2011
Total Posts: 453
01 Mar 2016 05:13 PM
You can also use fake arms

Use math.acos(v1:Dot(v2)) to get the angle between two vectors to orient the arms correctly


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benthanh123 is not online. benthanh123
Joined: 27 May 2010
Total Posts: 567
01 Mar 2016 05:15 PM
Yes it's the only way for the client to see their arm visible in first person.
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RecurringNightmare is not online. RecurringNightmare
Joined: 05 Jul 2012
Total Posts: 15336
01 Mar 2016 05:15 PM
ok.

thx ray but i see no need for fake arms
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ray_revenge is not online. ray_revenge
Joined: 18 Feb 2011
Total Posts: 453
01 Mar 2016 05:19 PM
"Okay. Is this the only way?"


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RecurringNightmare is not online. RecurringNightmare
Joined: 05 Jul 2012
Total Posts: 15336
01 Mar 2016 05:21 PM
welp i was talking about transparency and while that's a solution it seems highly unnecessary when i can just use the player's arms
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