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| 01 Mar 2016 05:02 PM |
im pretty sure there's a setting or something to do this but im not sure how. i also need the arms to point towards the mouse (middle of the screen) except slightly offset in each direction from it..advice?
this is all in a tool |
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| 01 Mar 2016 05:09 PM |
| LocalTransparencyModifier and reconmend using toObjectSpace for the mouse to point toward the screen. |
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| 01 Mar 2016 05:10 PM |
http://wiki.roblox.com/index.php?title=API:Class/BasePart/LocalTransparencyModifier
Okay. Is this the only way? |
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| 01 Mar 2016 05:13 PM |
You can also use fake arms
Use math.acos(v1:Dot(v2)) to get the angle between two vectors to orient the arms correctly
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| 01 Mar 2016 05:15 PM |
| Yes it's the only way for the client to see their arm visible in first person. |
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| 01 Mar 2016 05:15 PM |
ok.
thx ray but i see no need for fake arms |
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| 01 Mar 2016 05:19 PM |
"Okay. Is this the only way?"
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| 01 Mar 2016 05:21 PM |
| welp i was talking about transparency and while that's a solution it seems highly unnecessary when i can just use the player's arms |
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