Harbynger
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| Joined: 06 Jul 2008 |
| Total Posts: 34677 |
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| 27 Feb 2016 09:18 PM |
small brief on the mechanics:
> dynamic objectives (CTF, Hardpoints, etc.)
> Voice acting included for all dialogue, including defenders/raiders (eg: "I'm hit!", "I'm low!", etc.) will probably need more voice actors i personally can only do so many variations everyone sounds like solid snake lol
> Borrowing Alterac Valley mechanics, slightly favored towards defenders (scaled to emulate VOID BoA3's fairness)
> Transmog for guns/effects/gun cursors/sounds ala Labs
> probably a 3D animated cinematic trailer when I find the time to finish it.
> stealth mechanics, and permadeath mechanics
not sure how to create NPC characters that are believable for ROBLOX i'm talking about bioware standards here i don't settle for something less than perfect in which case i'll shove it under the rug more than blizzard does lol
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